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BVH Traverse

2D Bounding Volume Hierarchy visualisation and traversal

Overview

  • Midpoint split
  • Pygame interface with intersected triangle highlight (using the mouse pos)
  • Press R key to regenerate triangles and BVH
  • Press 1 (keypad) to set the render mode to ALL NODES (you can set the view depth using + and - key on the keypad)
  • Press 2 (keypad) to set the render mode to LEAF NODES

This project is part of my C++ software raytracer and has been made for debug purposes.

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2D Bounding Volume Hierarchy visualisation and traversal

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