[fix] atv: gate InpActEvt_use on occupantSlot to prevent multi-driver desync - #9
Open
arigalit wants to merge 2 commits into
Open
[fix] atv: gate InpActEvt_use on occupantSlot to prevent multi-driver desync#9arigalit wants to merge 2 commits into
arigalit wants to merge 2 commits into
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
When a second peer mounts an ATV while another player is already driving, both engines run vehicle physics and fight over transform authority, causing severe desync. This gates ATV interaction to a single occupant.
Details
atv_sync: Track incomingoccupantSlotinAtvEntryand exposeIsOccupiedByOther(actor, &slot).device_occupancy: InOnUseInputPre, detect when the aimed actor is anAATV_Coccupied by another peer. CallDS::ClearAimForDispatch()so the native seating logic never runs.OnUseInputPost, fire the standard deny click sound and push the"<Player> is using the ATV"notice to the chat feed.occupantSlot == LocalSlot()) and release vehicle authority on exit.