Skip to content

Update animal-taming.md - #54

Closed
apauliing wants to merge 2 commits into
UONewDawn:mainfrom
apauliing:patch-10
Closed

apauliing wants to merge 2 commits into
UONewDawn:mainfrom
apauliing:patch-10

Conversation

@apauliing

Copy link
Copy Markdown
Contributor

Numerous corrections and additions.

@markdwags

Copy link
Copy Markdown
Collaborator

@copilot resolve the merge conflicts in this pull request

Copilot AI left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Pull request overview

Updates the Animal Taming skill documentation with revised mechanics details and new notes around pet commands, loyalty, and bonding.

Changes:

  • Simplifies the “Active Use” process description and removes several taming requirement bullets.
  • Rewrites the Skill Gain guidance to emphasize attempt/failure-driven gains.
  • Updates Pet Commands and Pet Loyalty/Bonding sections (including a new pet retrieval note).

💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.


- **All Stop** - Cease current action
- Individual pet commands by name
- **Drop88 - Pet drops current inventory (bonded pets only)
Comment on lines 48 to 50
- Gains occur on successful taming attempts
- Difficulty-based: Taming creatures near your skill level gives best gains
- Attempt-based: Gain off of any creature you can fail taming, taming more challenging creatures results in more failure which gives the best gains
- Each taming cycle provides multiple skill check opportunities
Comment thread docs/game-mechanics/skills/taming-and-animals/animal-taming.md Outdated
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
@markdwags

Copy link
Copy Markdown
Collaborator

This file was edited before #58

@markdwags markdwags closed this Jun 18, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants