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Releases: TylerTemp/SaintsBuild

2.1.2 Assign Package

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@TylerTemp TylerTemp released this 13 Jul 07:17

Fix: Assign package as Unity 6k requires

2.1.1 Bug Fix

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@TylerTemp TylerTemp released this 11 Jul 11:14

Fix: built-in rcedit-x64.exe could not be found if this package is installed via openupm

Full Changelog: 2.1.0...2.1.1

2.1.0 Windows Props

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@TylerTemp TylerTemp released this 29 May 10:29

Add SaintsBuild.Editor.Windows.WindowsDetails, you can now change

  • ProductName
  • ProductVersion
  • FileDescription
  • LegalCopyright
  • FileVersion
    for your windows build. No longer says the windows exe version is Unity Editor's version.
WindowsDetails windowsDetails = new WindowsDetails(report);

windowsDetails
    .SetProductName()  // default to Application.productName, you can pass a custom name here
    .SetProductVersion()  // default to Application.version, you can pass a custom version here
    .SetFileVersion()  // default to Application.version, you can pass a custom version here
    .SetLegalCopyright()  // default to `Copyright (c) {DateTime.Today.Year} {Application.companyName}. All rights reserved.`, you can pass a custom legal copyright here
    .SetFileDescription($"{Application.productName} is a nice game created by {Application.companyName}. Enjoy!")  // pass your file description
    .Apply();  // save

Full Changelog: 2.0.0...2.1.0

2.0.0 Asset Restore After Modified

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@TylerTemp TylerTemp released this 02 Apr 08:02
  1. When processing an asset, it will now get backup on entering play mode or starting build, and get restored when exit play mode or exit build
  2. Change IPostProcess.EditorOnPostProcess to return a bool value to show if the asset need to backup/restore. Has no effect for scene objects
  3. Fix: WatchList might get purged when building. WatchList now pauses the watcher if the project is playing or building
  4. Move menu to Tools/SaintsBuild

Full Changelog: 1.2.1...2.0.0

1.2.1 OSX Support

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@TylerTemp TylerTemp released this 16 Mar 08:52

Breaking Changes

  1. Change types to corresponding namespaces, change type names
  2. Support OSX plist modify
  3. Add FindActivityNode, RemoveIntentMainLauncher for AndroidManifest

1.1.0 res/values support for Android

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@TylerTemp TylerTemp released this 05 Feb 09:56
  1. Fix: If a settings is already in android, override it instead of appending a new one
  2. Add: Ability to change values under res folder for android

Full Changelog: 1.0.8...1.1.0

1.0.4

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@TylerTemp TylerTemp released this 10 Sep 08:49
  1. iOS: Rename IosPlist.PListSetBoolean to IosPlist.SetBoolean
  2. Android: Rename AndroidAppManifestBuild to AndroidManifest
  3. Android: Add AndroidManifest.SetApplicationAttribute
  4. Android: Add AndroidManifest.SetActivityWithLauncherIntentAttribute

Full Changelog: 1.0.3...1.0.4

1.0.2

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@TylerTemp TylerTemp released this 29 Jan 05:32

IPostProcessScene

Get a callback when building a scene or play a scene. Useful when you have some debug tools and want to clean it before playing or building.