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Population Update for L4D1 Gamemodes - #500

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True-Boredom wants to merge 2 commits into
Tsuey:masterfrom
True-Boredom:L4D1-Population-Update
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Population Update for L4D1 Gamemodes#500
True-Boredom wants to merge 2 commits into
Tsuey:masterfrom
True-Boredom:L4D1-Population-Update

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@True-Boredom

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By submitting, I acknowledge the topic has been discussed (issues or elsewhere), that I know what is required of compiled assets (CONTRIBUTING.md -> Coordination), and if these are text or script files I'll submit un-modified live game files first.

What exactly is changed and why?

Changes which zombies appear in certain chapters to better reflect the environment or be more faithful to l4d1.
This PR only effects the L4D1 gamemodes, (co-op, survival, and versus), and while it might change the appearance of which common infected spawn, it shouldn't have any noticeable effect on gameplay, besides aesthetic.

Is there anything specific that needs review? (Consider marking as a draft.)

Check that the proposed changes are fitting, and not affecting gameplay in a negative way.

Does this address any open issues? (Remember to use keywords.)

No, does not address an open issue.

Includes tweaks to some infected populations of l4d1 mutations
@True-Boredom
True-Boredom marked this pull request as ready for review April 17, 2024 10:00
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