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Kiko stands for Keys-In-Keys-Out. It was designed specifically to handle animation curves data in a pipeline-friendly way, but it can do much more. With Kiko you can define operators that can handle different kind of data per channel and can work automatically across different DCCs.
Currently Autodesk Maya and The Foundry Nuke are supported.
Kiko was designed and implemented by Toolchefs LTD. We have decided to contribute to the 3D Industry making it open source.
Kiko is written completely in python.
This wiki is intended to explain how the code works and to give you an understanding of Kiko structure.
Artists should refer to the youtube videos to see how Kiko can be used.