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TheSalt's Text Effects

Add dynamic text animations to your Minecraft world! This resource pack provides customizable text effects. Use with /title, /tellraw, and similar text components.

This resource pack is not compatible with other packs that use the rendertype_text core shader.

Warning

Due to my mandatory military service, this project will receive minimal to no updates or maintenance until December 2027. Thank you for your understanding.

How It Works

Define color-to-effect mappings in _config.glsl. When text uses a matching RGB color, the configured effect is applied.

Preview

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Can I use this on my map/server?

Yes. It is fully permitted for use in your maps, servers, resource packs, modpacks and more, provided that you follow the guidelines of the License.

Available Effects

Effect Description
apply_shake(speed, intensity) Random shaking
apply_wavy(speed, amplitude, xFrequency) Wave animation
apply_rainbow(speed) Rainbow color cycle
apply_bouncy(speed, amplitude) Bounce animation
apply_blinking(speed) Blink on/off
apply_pulse(speed, size) Grow/Shrink animation
apply_spin(speed) Rotation
apply_sequential_spin(speed) Sequential character spin
apply_fade(speed) Fade in/out
apply_iterating(speed, space) Sequential jump
apply_glitch(speed, intensity) Random displacement
apply_scale(scale, offsetX, offsetY) Scale text
apply_offset(offsetX, offsetY) Move text position
apply_gradient(startColor, endColor, direction) Static linear gradient
apply_dynamic_gradient(start, end, dir, speed) Animated moving gradient
apply_lava(speed) Flowing lava effect
apply_color(color) Override display color
apply_aurora(c1, c2, c3, speed) Flowing 3-color aurora
apply_split(intensity, speed) Animated horizontal split
apply_outline(color, thickness) Glyph outline (fragment)
apply_hatch(color, speed, density) Diagonal hatching (frag)
apply_neon(color, intensity, speed) Neon glow (fragment)
apply_chromatic(intensity, speed) Chromatic aberration frag
apply_extrude(depth, layers) 3D depth shadow (frag)
apply_noise(intensity, speed) Noise / static (fragment)
apply_liquid(intensity, speed) Liquid morph (fragment)
apply_water(color, level, amp, speed) Wavy water-fill animation

Configuration

See CONFIGURATION.md for the configuration syntax, examples, and detailed function reference.


Special Thanks

좌우반전 코드를 제공해 주신 @베스트견과류 님에게 감사를 표합니다.

License

This code is under MIT License

This project was originally inspired by Text-Effects-by-Akis, with all shaders completely rewritten.

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Add dynamic text animations to your Minecraft world

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