fix(backend): no-op vinegar throws after same-tick dethrone - #169
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Hmm. I focused on preventing multiple mult removals, but the way I read your response in the thread about the issue the following throws after the first successful knockdown shouldn't be processed at all. I'll change what I've done and go by that logic instead. |
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February 27, 2026 07:58
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February 27, 2026 08:56
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Okay, think I'm happy with it now. Changed it so the event shouldn't be processed if the throws target someone who was already successfully thrown.
But it always selects the top ranked and the ranking recalculations are done after events are handled. I figured this was the safest approach for now since with a recalculation would be a major change. |
Track dethroned targets per handleEvents cycle so repeated queued throws against an already-dethroned top target are no-ops and only first dethrone removes multi. Inline dethroned-target checks in throw handling and keep regression coverage for same-target same-tick and separate tick-set behavior.
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Track dethroned targets per handleEvents cycle so repeated queued throws against an already-dethroned top target are no-ops and only first dethrone removes multi.