M13: seed display + copy + roll in the HUD - #6
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Wave 1 final item: shareable, replayable runs.
What
running world's seed, plus Copy seed and New seed buttons.
(all-time records carry over, fx/shake/tornado/inspect clear).
An empty entry reverts to the running seed without resetting.
restarts.
"Copied!" / "Copy failed".
Sim randomness is untouched — everything still flows through world.rng;
the roll lives in the UI layer only, so the M12 determinism guard is
unaffected (74/74 green locally).
Verified
max uint32 / 0, empty-entry revert, reset-keeps-seed, roll, copy feedback)
seed 424242 restarts at tick 0 and runs under it after Resume, New seed
rolls a different uint32, Reset keeps it, copy feedback + clipboard
write, empty entry reverts — zero console errors.
Created by the Qwen3.8-27B (local) agent running in opencode, on behalf of TheAmericanMaker.