Skip to content

Latest commit

 

History

94 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

樱喵红显

TCTC Cherry

Introduction / 介绍

简体中文

本纹理包为红石显示资源包,含有部分非红显内容。

目前兼容的游戏版本:1.16-1.21.10

English

This pack is a redstone display resource pack, also has some non-redstone display content.

Currently compatible game versions: 1.16-1.21.10

Main Changes / 主要修改内容

简体中文

  • 红石元件主颜色为樱粉色
  • 自发光贴图:
    • 标准一:LabPBR标准,推荐配合 Complementary r5.3+ 光影(+Euphoria Patches 1.4.1+),将集成PBR+自发光模式设置为 labPBR > IPBR+;
    • 标准二:OptiFine 使用的 _e 纹理(仅在 1.16-24w37a 可用)
    • 标准三:原版 light_emission 模型字段(在 24w37a 后可用,因功能限制,制作繁琐等原因,目前只完成了一部分方块)

English

  • Accent color of the redstone component is cherry blossom.
  • Emissive Textures:
    • Standard 1: labPBR, it is recommended to use With Complementary r5.3+ Shader (+Euphoria Patches 1.4.1+, and set the integrated PBR+ emission mode to labPBR > IPBR+
    • Standard 2: OptiFine emission textures (Available only in 1.16-24w37a)
    • Standard 3: Vanilla light_emission models (Available after 24w37a, due to functional limitations, cumbersome production, etc., only a part of the blocks have been completed so far)

Mod Requirement / 模组需求

发光纹理使用含 LabPBR 支持的光影,在不开启光影的情况下需要 OptiFineMoreMcmeta + MoreMcmeta Emissive Textures 模组.

Emissive textures require use shaders with LabPBR support, _e textures require OptiFine or MoreMcmeta + MoreMcmeta Emissive Textures mods.

Known issues / 已知问题

  • 在 Minecraft 1.20+ 版本中较新版本的 Sodium 会导致发光纹理和基础纹理产生深度冲突,如果不想看见深度冲突,可以在 Continuity 的模组设置里把发光纹理(_e 纹理)选项关闭;

  • 猫爪附加包中的轻重质压力板能量等级显示不兼容原版渲染;

  • 在1.21.11+版本中使用时使用标准一的自发光贴图会产生奇怪的问题;

  • In Minecraft 1.20+, the newer versions of Sodium will cause Z-fighting between the emission texture and the base texture, If you do not want to see Z-fighting, You can turn off the emissive texture (_e texture) option in Continuity's mod settings;

  • Meow add-on's light and heavy pressure plate power level display do not compatible with vanilla render;

  • When used in version 1.21.11+, using standard 1 emissive textures will causes strange problems;

LICENSES / 许可协议

简体中文:CC BY-NC-SA 4.0

English: CC BY-NC-SA 4.0

Credits / 致谢

简体中文

  • Xekr:系列材质教程让我受益匪浅,也参考了不少他的红显资源包创作方法。Xekr:BiliBili
  • Hendrix_Shen: 模组支持
  • Capt Tastu:感谢他的创意授权
  • 药水棒冰:感谢他的创意授权
  • 南烛:材质创作指导
  • 火昱Huoyu:选择框改色原版着色器实现授权
  • GeForceLegend:许多指导和协助定位解决问题
  • wellcoming:修复PBR纹理问题

English

  • Xekr: series of texture pack teaching videos have benefited me a lot, inspired by his redstone display resourcepack.
  • Hendrix_Shen: mod support
  • Capt Tastu: Thanks for his generous authorization
  • YSBB: Thanks for his generous authorization
  • Nan2uu: creation guidance
  • Huoyu:selection box color shader implementation authorization
  • GeForceLegend:Lots of guidance and problem solving
  • wellcoming:Fixed PBR textures problems

About

Cherry Redstone Display Texture Addition

Resources

Stars

35 stars

Watchers

2 watching

Forks

Releases

Contributors

Languages