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Releases: TelemetryDeck/UnityCSharpSDK

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v0.2.0

v0.2.0 Pre-release
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@conath conath released this 09 Jan 17:33
3455146

Feature Parity Release 1.1.6

This release is feature-complete compared to the SwiftClient version 1.1.6.

It has been tested with Unity 2020.3.24 on Windows 10, and is not considered production-ready due to lack of other platforms tested.

Changes

  • Obsoleted the TelemetryManagerConfiguration.sendSignalsInEditorAndDebug field. It has been replaced by the more capable IsTestMode property.
  • Added the TelemetryManagerConfiguration.IsTestMode property. If true, marks signals as "test mode", which is highlighted in the Telemetry Viewer. Defaults to true in the Unity Editor and if your build configuration is set to Debug build. Defaults to false otherwise. You may set this property to override the default behaviour.
  • Added TelemetryManager.IsInitialized property so you can safely check if the SDK has been initialized before accessing it.
  • Added TelemetryManager.Terminate() method to stop the SDK from sending further signals. Signals already in the send queue will be stored to disk and sent the next time the SDK is initialized.
  • Improved code documentation.
  • This version of the SDK identifies itself as UnityCSharpClient 1.1.6 in your signals.

v0.1.0

v0.1.0 Pre-release
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@conath conath released this 04 Dec 14:36

Initial release. This TelemetryDeck client is feature-complete compared to the official TelemetryDeck SwiftClient version 1.1.4. It has been tested with Unity 2020.3.24 on Windows 10, and is not considered production-ready due to lack of other platforms tested.

Full Changelog: https://github.com/conath/TelemetryClient-for-UnityCSharp/commits/v0.1.0