Releases: TelemetryDeck/UnityCSharpSDK
Releases · TelemetryDeck/UnityCSharpSDK
Release list
v0.2.0
Feature Parity Release 1.1.6
This release is feature-complete compared to the SwiftClient version 1.1.6.
It has been tested with Unity 2020.3.24 on Windows 10, and is not considered production-ready due to lack of other platforms tested.
Changes
- Obsoleted the
TelemetryManagerConfiguration.sendSignalsInEditorAndDebugfield. It has been replaced by the more capableIsTestModeproperty. - Added the
TelemetryManagerConfiguration.IsTestModeproperty. Iftrue, marks signals as "test mode", which is highlighted in the Telemetry Viewer. Defaults totruein the Unity Editor and if your build configuration is set to Debug build. Defaults tofalseotherwise. You may set this property to override the default behaviour. - Added
TelemetryManager.IsInitializedproperty so you can safely check if the SDK has been initialized before accessing it. - Added
TelemetryManager.Terminate()method to stop the SDK from sending further signals. Signals already in the send queue will be stored to disk and sent the next time the SDK is initialized. - Improved code documentation.
- This version of the SDK identifies itself as
UnityCSharpClient 1.1.6in your signals.
v0.1.0
Initial release. This TelemetryDeck client is feature-complete compared to the official TelemetryDeck SwiftClient version 1.1.4. It has been tested with Unity 2020.3.24 on Windows 10, and is not considered production-ready due to lack of other platforms tested.
Full Changelog: https://github.com/conath/TelemetryClient-for-UnityCSharp/commits/v0.1.0