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Course Repository – Installation and Learning Materials

Welcome to this repository.
This document explains how to download and open the Unity project and how to use the accompanying course materials provided for students.


Repository Contents

This repository contains two main components.


1. Unity Project

The Unity project contains the technical implementation, examples, and templates used in the course.

Students can use this project as a starting point for their own developments, experiments, or assignments.


2. Class Material

The Class Material folder contains one-page guides designed to help students structure and plan their projects.

These one-pagers are practical worksheets that help students: Here is a presentation on details of the workshop.

They are meant to support project planning before implementation in Unity.

Additionally, the repository contains a link to a supporting application where the full teaching material is explained in more detail.

The application provides:

  • Explanations of the workflow
  • Additional documentation
  • Demonstrations of the concepts used in the project
  • Supporting material for students and instructors

Requirements

To open the Unity project you will need:

  • Unity Hub
  • Unity Editor version 6.1.17f1

Using the correct version ensures that all packages and project settings load correctly.


Downloading the Project

You can obtain the project in one of the following ways.


Option 1 — Download ZIP

  1. Click the Code button on the repository page
  2. Select Download ZIP
  3. Save the file to your computer

Option 2 — Clone the Repository

If you are using Git:

git clone <repository-url>

Extract the Project (If Downloaded as ZIP)

If you downloaded the project as a ZIP file:

  1. Locate the downloaded .zip file
  2. Right-click the file
  3. Select Extract All
  4. Choose a location on your computer

After extraction you should see a project folder containing:

Assets
Packages
ProjectSettings

These folders indicate that the Unity project structure is correct.


Opening the Project in Unity

Step 1 — Open Unity Hub

Launch Unity Hub and go to the Projects tab.


Step 2 — Add the Project

  1. Click Add Project
  2. Navigate to the extracted project folder

Select the folder that contains:

Assets
Packages
ProjectSettings

Then click Open.


Step 3 — Select the Correct Unity Version

Make sure the project opens with:

Unity 6.1.17f1

If the version is not installed:

  1. Go to the Installs tab in Unity Hub
  2. Install Unity 6.1.17f1
  3. Return to the Projects tab and open the project

First Time Opening

The first time Unity opens the project it will:

  • Import assets
  • Compile scripts
  • Generate the Library folder

This process may take several minutes.


Using the Class Material

Before starting development, students are encouraged to review the Class Material folder.

The one-page guides help students:

  • Structure their ideas
  • Define interaction design
  • Plan the development workflow
  • Prepare their project implementation

These documents are designed to make the transition from:

Concept → Unity Prototype

much easier.


Learning Application

The repository also includes a link to an external application that explains the teaching material in more detail.

The application contains:

  • Guided explanations
  • Examples
  • Additional instructions
  • Supporting course material

Students should review the application alongside the one-pagers to fully understand the workflow used in the course.


Recommended Workflow

  1. Review the Class Material one-pagers
  2. Explore the learning application
  3. Define your project idea and interactions
  4. Open the Unity project template
  5. Begin implementing your prototype

Troubleshooting

If the project does not open correctly:

  • Verify that you are using Unity 6.1.17f1
  • Ensure the project was extracted from the ZIP file
  • Check the Unity Console for errors

Final Notes

This repository is intended to support hands-on learning and rapid prototyping.

The provided materials combine:

  • Concept design guidance
  • Technical implementation tools

to help students move from ideas to working interactive experiences.

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