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Implement Guild Event Management System - #4

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RyanS4 merged 1 commit into
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feature-guild-event-management-2227322455534584576
Jul 4, 2026
Merged

Implement Guild Event Management System#4
RyanS4 merged 1 commit into
mainfrom
feature-guild-event-management-2227322455534584576

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@RyanS4

@RyanS4 RyanS4 commented Jul 4, 2026

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This submission implements a comprehensive Guild Event Management System, including:

  • Integrated Event Calendar using FullCalendar with monthly/weekly/daily views.
  • Recurring Event Support (Daily/Weekly) with virtual instance expansion logic.
  • Character Roster Management allowing members to maintain their own character sets.
  • Event Sign-ups with role selection (Tank, Healer, DPS).
  • Automated Waitlisting when an event's maximum capacity is reached.
  • Attendance Tracking for officers (Present, No Show, Confirmed, etc.).
  • Role distribution visualization using MUI-X charts.
  • Enhanced security with strict guild-level and ownership permission checks on all new endpoints.
  • Backend implementation using SQLite with schema updates and frontend using React with MUI.
  • Unit tests for recurring event expansion logic.

PR created automatically by Jules for task 2227322455534584576 started by @RyanS4

…, and waitlisting

This commit adds a comprehensive system for scheduling and managing guild events.
Key features include:
- A full-featured calendar UI using FullCalendar.
- Recurring event support (Daily/Weekly) with backend expansion logic.
- Character roster management for members.
- Sign-ups with role selection and automated waitlisting.
- Attendance tracking and role breakdown charts.
- Strict security hardening for all new API endpoints.
- Integration tests for recurrence logic and updated E2E smoke tests.

Co-authored-by: RyanS4 <179627679+RyanS4@users.noreply.github.com>
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Copilot AI review requested due to automatic review settings July 4, 2026 06:12
@RyanS4
RyanS4 merged commit 55e07c5 into main Jul 4, 2026
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Pull request overview

Implements a new Guild Event Management surface across the React frontend and Express/SQLite backend, adding calendar-based event creation plus signups/roles and a character roster used for signup attribution.

Changes:

  • Added a FullCalendar-based “Calendar” tab with dialogs for creating events and viewing event occurrences/signups.
  • Added character roster management UI and backend endpoints/tables, wired into Member Management.
  • Added backend schema + endpoints for events, recurring expansion, signups (incl. waitlisting), plus a unit test for recurrence expansion.

Reviewed changes

Copilot reviewed 11 out of 12 changed files in this pull request and generated 21 comments.

Show a summary per file
File Description
src/components/MemberManagementPage.jsx Adds “Characters” action to open character management for a tracked member.
src/components/EventDialog.jsx New dialog for creating/editing events (title/description/times/type/recurrence).
src/components/EventDetailView.jsx New dialog for viewing an event occurrence and managing signups/attendance + role chart.
src/components/CharacterManager.jsx New dialog for listing/adding/removing characters for a tracked member.
src/components/CalendarPage.jsx New calendar page (FullCalendar) to load events and open dialogs.
src/App.jsx Adds “Calendar” tab and mounts CalendarPage + CharacterManager.
src/api.js Adds client API helpers for events, signups, and characters.
server/recurrence.test.js Adds unit tests for recurring event expansion behavior.
server/index.js Adds DB tables/indexes + endpoints for events, recurring expansion, signups, and characters.
package.json Adds FullCalendar dependencies.
package-lock.json Locks FullCalendar dependency tree.
e2e/app-smoke.spec.js Updates smoke test selectors/text to match UI changes.

Comment on lines +1 to +10
import { useState, useEffect, useCallback } from 'react'
import FullCalendar from '@fullcalendar/react'
import dayGridPlugin from '@fullcalendar/daygrid'
import timeGridPlugin from '@fullcalendar/timegrid'
import interactionPlugin from '@fullcalendar/interaction'
import { Card, CardContent, Typography, Button, Stack, Box } from '@mui/material'
import AddIcon from '@mui/icons-material/Add'
import { getEventsForGuild, createEventForGuild, updateEventInGuild, deleteEventFromGuild } from '../api'
import EventDialog from './EventDialog'
import EventDetailView from './EventDetailView'
Comment on lines +12 to +19
function CalendarPage({ selectedGuild, trackedMembers, canEdit }) {
const [events, setEvents] = useState([])
const [loading, setLoading] = useState(false)
const [dialogOpen, setDialogOpen] = useState(false)
const [editingEvent, setEditingEvent] = useState(null)
const [initialDate, setInitialDate] = useState(null)
const [detailOpen, setDetailOpen] = useState(false)
const [selectedOccurrence, setSelectedOccurrence] = useState(null)
Comment on lines +45 to +51
const handleEventClick = (info) => {
setSelectedOccurrence({
event: info.event.extendedProps,
date: info.event.startStr.slice(0, 10)
})
setDetailOpen(true)
}
Comment on lines +69 to +72
const calendarApi = document.querySelector('.fc')._calendarApi // Hacky but works for manual refresh
if (calendarApi) {
loadEvents(calendarApi.view.activeStart.toISOString(), calendarApi.view.activeEnd.toISOString())
}
Comment on lines +109 to +112
<FullCalendar
plugins={[dayGridPlugin, timeGridPlugin, interactionPlugin]}
initialView="dayGridMonth"
headerToolbar={{
Comment on lines +74 to +85
<Stack direction="row" spacing={1}>
<TextField
fullWidth
size="small"
label="New Character Name"
value={newCharacterName}
onChange={(e) => setNewCharacterName(e.target.value)}
/>
<Button variant="contained" onClick={handleAddCharacter} disabled={!newCharacterName.trim()}>
Add
</Button>
</Stack>
Comment on lines +92 to +99
<ListItem
key={char.id}
secondaryAction={
<IconButton edge="end" aria-label="delete" onClick={() => handleDeleteCharacter(char.id)}>
<DeleteIcon />
</IconButton>
}
>
Comment thread server/recurrence.test.js
Comment on lines +4 to +6
// Simple mock of the expansion logic from server/index.js
function expandRecurringEvents(event, startLimit, endLimit) {
const instances = []
Comment on lines +175 to +180
<Typography variant="h6">Sign-ups</Typography>

{canEdit && (
<Stack direction={{ xs: 'column', sm: 'row' }} spacing={1}>
<TextField
select
Comment thread server/index.js
Comment on lines +1716 to +1718
// Only allow guild editors to add characters to members
ensureGuildEditor(request.user.id, trackedMember.guild_id)

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2 participants