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TakashiYoshinaga/README.md

Hi, I'm Takashi Yoshinaga ๐Ÿ‘‹

XR / AR / MR Developer

Unity, Computer Vision, Depth Sensing, Spatial Computing

I enjoy building prototypes and sample projects that connect the real world and digital experiences.

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๐Ÿ‘จโ€๐Ÿ’ป About me

I'm interested in technologies that make spatial experiences more practical and accessible.

  • ๐Ÿฅฝ XR / AR / MR application development
  • ๐ŸŽฎ Unity and real-time interactive experiences
  • ๐Ÿ“ท Computer vision, marker tracking, and camera-based interaction
  • ๐ŸงŠ Depth sensing, LiDAR, point clouds, and 3D reconstruction
  • ๐ŸŒ Geospatial AR and real-world aligned experiences
  • ๐Ÿค– Small experimental tools powered by web, AI, and automation

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  1. QuestArUcoMarkerTracking QuestArUcoMarkerTracking Public

    This repository enables single and multi-marker detection and tracking using OpenCV with the Passthrough Camera API for Meta Quest 3/3S. It provides sample scenes that support both ArUco(Single/Mulโ€ฆ

    C# 173 38

  2. Azure-Kinect-Sample-for-Unity Azure-Kinect-Sample-for-Unity Public

    C# 120 21

  3. iPad-LiDAR-Depth-Sample-for-Unity iPad-LiDAR-Depth-Sample-for-Unity Public

    C# 101 22

  4. GeospatialAPI-Unity-StarterKit GeospatialAPI-Unity-StarterKit Public

    C# 80 18

  5. MRTK-Profiles-for-NrealLight MRTK-Profiles-for-NrealLight Public archive

    C# 50 15

  6. ARCore-Scene-Semantics-Sample ARCore-Scene-Semantics-Sample Public

    C# 28 4