Using the latest Workshop version, v0.14.6b.
Ambient_generic sound entities with both 'Start Silent' and 'Is NOT Looped' flags unchecked don't play after the map is reloaded, but only if the in-game loading screen is turned on. Turning the loading screen off in admin settings then reloading the map again fixes it. Was able to reproduce with all addons disabled besides TTT2 and the map I was testing.
To reproduce: Any map with an ambient_generic as described above works, but Groverhaus Remastered is an easy example. The radio in the main room plays while waiting for players, then cuts out after the first loading screen. Turning the loading screen off then restarting the round fixes it.
Using the latest Workshop version, v0.14.6b.
Ambient_generic sound entities with both 'Start Silent' and 'Is NOT Looped' flags unchecked don't play after the map is reloaded, but only if the in-game loading screen is turned on. Turning the loading screen off in admin settings then reloading the map again fixes it. Was able to reproduce with all addons disabled besides TTT2 and the map I was testing.
To reproduce: Any map with an ambient_generic as described above works, but Groverhaus Remastered is an easy example. The radio in the main room plays while waiting for players, then cuts out after the first loading screen. Turning the loading screen off then restarting the round fixes it.