Skip to content

Loading screen stops all looping ambient_generic sounds #1884

Description

@ShutUpSergeant

Using the latest Workshop version, v0.14.6b.

Ambient_generic sound entities with both 'Start Silent' and 'Is NOT Looped' flags unchecked don't play after the map is reloaded, but only if the in-game loading screen is turned on. Turning the loading screen off in admin settings then reloading the map again fixes it. Was able to reproduce with all addons disabled besides TTT2 and the map I was testing.

To reproduce: Any map with an ambient_generic as described above works, but Groverhaus Remastered is an easy example. The radio in the main room plays while waiting for players, then cuts out after the first loading screen. Turning the loading screen off then restarting the round fixes it.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions