The problem I had with making a TTT2 map is when the RoundEnd output didn't give value depending on who won, thus making it really hard to make custom win music, depending on who wins. RoundPrep output quite literally doesn't work; not playing music whenever a new round starts. And using an Add-on isn't a solution for me, as I want to make the music compatible for both TTT1 AND TTT2
The solution I would like is to make TTT2 compatible with TTT-related entities, like TTT map settings entity. As it stands, TTT RoundEnd and RoundPrep outputs don't work quite well, and I'm bad at Lua too...
An alternative could be making an FGD file that has a custom TTT entity, similar to TTT map settings, but made for TTT2. I'm not the best when it comes to solutions, but this is just my suggestion.
Context about the map: I tried making RoundEnd output give value to Logic_Case entity, then depending on who won activate Logic_relay entities, and then Ambient_generic. While it worked fine in base TTT, it straight up didn't function in TTT2. Not sure what causes it, though.
The problem I had with making a TTT2 map is when the RoundEnd output didn't give value depending on who won, thus making it really hard to make custom win music, depending on who wins. RoundPrep output quite literally doesn't work; not playing music whenever a new round starts. And using an Add-on isn't a solution for me, as I want to make the music compatible for both TTT1 AND TTT2
The solution I would like is to make TTT2 compatible with TTT-related entities, like TTT map settings entity. As it stands, TTT RoundEnd and RoundPrep outputs don't work quite well, and I'm bad at Lua too...
An alternative could be making an FGD file that has a custom TTT entity, similar to TTT map settings, but made for TTT2. I'm not the best when it comes to solutions, but this is just my suggestion.
Context about the map: I tried making RoundEnd output give value to Logic_Case entity, then depending on who won activate Logic_relay entities, and then Ambient_generic. While it worked fine in base TTT, it straight up didn't function in TTT2. Not sure what causes it, though.