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StephanTTM
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test(physics): the fallback suite runs in seconds, not minutes
CI
#78:
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feat(adapters): the Unity engine, a C# port passing all 57 vectors
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#77:
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fix(physics): a rejected roll settles onto its face instead of restin…
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release: 0.7.0
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docs(adr): ADR-0022 — the core is stable, changes additive-by-ADR
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test(conformance): ports inherit the hardening edges (48 -> 57 vectors)
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test(core): the adversarial probes become the permanent guard suite
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#72:
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test(vrt): baselines for the three story-stage scenes
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chore(demo,vrt,docs): story buttons, stage scenes, and the record set…
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#70:
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feat(adapters): exploding dice celebrate and keep their seats
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#69:
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feat(adapters): rerolls re-toss and exploding dice pop, as the record…
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#68:
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feat(adapters): a weightier throw, and scatter mode
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#67:
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fix(adapters): dim dropped dice once, and let a reroll interrupt the …
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feat(adapters): the Godot Asset Library bundle
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#65:
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feat(adapters): the Godot dice roll in
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#64:
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fix(tools): seed the smoke test's physics rolls
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#63:
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fix(adapters): the Godot addon works from any folder, exactly once
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docs(adapters): the minimal Godot setup, run and captured
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#61:
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feat(adapters): the forge dice in a Godot scene
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#60:
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feat(adapters): DiceForge for Godot, held to exported conformance vec…
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fix(tools): quote by allowlist, so the smoke test runs on Linux
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#58:
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ci: smoke the tarballs on every push, and small parity
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#57:
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test(vrt): redraw the coin baseline for the tumbling flip
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#56:
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fix(presenter-physics): a coin flip now always tumbles
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#55:
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fix(tools): measure the die that ships, not the retired solid
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#54:
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