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Do you know if it works with https://www.youtube.com/watch?v=Ay9ZnCVZhVc |
the goal is full parity with vanilla, so if it doesn't work let us know |
I'll have to wait until powered snow get implemented |
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This pull request has conflicts with the base branch "master". Please resolve those so we can test out your changes. |
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Conflicts have been resolved! 🎉 |
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now faster than paper while maintaining full parity with vanilla!!! |
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This pull request has conflicts with the base branch "master". Please resolve those so we can test out your changes. |
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Conflicts have been resolved! 🎉 |
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This pull request has conflicts with the base branch "master". Please resolve those so we can test out your changes. |
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Conflicts have been resolved! 🎉 |
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This pull request has conflicts with the base branch "master". Please resolve those so we can test out your changes. |
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Just as a reminder master also have the new java collection so there is that to dedup when you fix conflict with master |
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not a new collection my bad, but his steel-core/src/world/explosion/server/block_rays/java_block_pos_set.rs now correspond to steel-core/src/worldgen/feature/vanilla_collections.rs so not really a new collection but the representation of a set of java_block_pos have change |
Joniii11
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these only 3 things they came up cuz of the 26.3 update if you fix them lgtm frommme kenny
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Conflicts have been resolved! 🎉 |
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This pull request has conflicts with the base branch "master". Please resolve those so we can test out your changes. |
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Conflicts have been resolved! 🎉 |
# Conflicts: # steel-core/src/entity/entity/mod.rs # steel-core/src/worldgen/region.rs
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I have make a pr for extractor for json Steel-Foundation/SteelExtractor#32 totally don't know if it's done correctly |
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This pull request has conflicts with the base branch "master". Please resolve those so we can test out your changes. |
Type of change
Description
Adds server explosions, TNT blocks, Primed TNT, explosion packets, damage attribution, and block/entity effects.
Optimized paths preserve Vanilla ray order, RNG use, callbacks, exposure, drops, knockback, and ownership. Dynamic and plugin behavior falls back to live queries.
How this was tested
cargo test -p steel-core --lib: 2,514 passed, 1 ignoredcargo clippy -r --all-targets --all-features -- -D warningscargo fmt --all --checktyposScreenshots / logs
Real-client coverage includes ignition, chain reactions, water, damage, creative/spectator behavior, and the TNT gamerule.
Checklist
Additional notes
Steel retains Vanilla's air processing and does not use the Lithium/Paper skip-air shortcut.
HotSpot's identity-based ordering cannot be reproduced for rare, unusually large custom explosions. Affected blocks remain the same, but callback order may differ.
Closes #575