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42dd9b6
added support for .save files to backup manager. Watches the autosave…
JacksonTheMaster Aug 3, 2025
d2dd118
updated error message to reflect new term "autosave watcher" in Backu…
JacksonTheMaster Aug 3, 2025
ad26329
refactor restore process: remove unnecesary config import (have m.con…
JacksonTheMaster Aug 3, 2025
c1ca553
add EnableDotSaves config option to steer .save file handling, update…
JacksonTheMaster Aug 3, 2025
8cbbc00
enhance restore logic: timestamp existing .save backups to avoid over…
JacksonTheMaster Aug 3, 2025
e3f69ea
update go.sum: update fsnotify, gorilla websocket, crypto, sys
JacksonTheMaster Aug 3, 2025
e0b1eb6
(newterrain) add difficulty, start condition, and start location opti…
JacksonTheMaster Aug 3, 2025
6a70520
add supermaven log file to gitignore
JacksonTheMaster Aug 3, 2025
5543edb
(newterrain) rename EnableDotSaves with IsNewTerrainAndSaveSystem as …
JacksonTheMaster Aug 3, 2025
9bb8bb3
add stationeers beta settings section to config; added gameBranch to …
JacksonTheMaster Aug 3, 2025
183b6e2
(fix) correct legacy backup dir
JacksonTheMaster Aug 3, 2025
4c0564f
merged nice features over from SteamServerUI:
JacksonTheMaster Aug 3, 2025
d4653ac
Implement onboard bundled assets for web UI, embedding resources dire…
JacksonTheMaster Aug 3, 2025
18045e6
added twoboxform to bundled files, further reducing github api calls
JacksonTheMaster Aug 3, 2025
ef9c2de
moved detectionmanager json to config folder
JacksonTheMaster Aug 3, 2025
c87aa1a
removed all download request calls to github, now all assets are bund…
JacksonTheMaster Aug 3, 2025
e758afc
changed log stream connection message from info to debug level
JacksonTheMaster Aug 3, 2025
d153bc7
removed sleep delay between logging and SteamCMD installation for smo…
JacksonTheMaster Aug 3, 2025
f6ea484
remove ANSI color constants from types.go since logger handles that f…
JacksonTheMaster Aug 3, 2025
6422c3f
refactor: move SaveConfig function to loader to be able to save confi…
JacksonTheMaster Aug 3, 2025
2415fe8
not sure why, but re-added main.js to detectionmanager as it had it b…
JacksonTheMaster Aug 3, 2025
1afd776
implement cleanup of old UI mod files post-v5.5 and copy customdetect…
JacksonTheMaster Aug 4, 2025
1961499
fix: update last occurence of dotSaveVal to IsNewTerrainAndSaveSystem
JacksonTheMaster Aug 4, 2025
6bd5caa
fix: remove redundand double dots at end of sentence
JacksonTheMaster Aug 4, 2025
ed1dc85
update branch to nightly for upcoming merge
JacksonTheMaster Aug 4, 2025
8711737
move UI mod folder cleanup logic to setup package for better organiza…
JacksonTheMaster Aug 4, 2025
e6d2a01
fix: improve log message clarity for disabled SSUICLI in runtime comm…
JacksonTheMaster Aug 4, 2025
f92e08f
remove customdetections.json from git
JacksonTheMaster Aug 4, 2025
0b2b373
included customdetections in gitignore again
JacksonTheMaster Aug 4, 2025
9c303e1
re-add Arguments in log output for consistency with windows versions
JacksonTheMaster Aug 4, 2025
66e1d50
update default world type references to use 'Vulcan' in order to work…
JacksonTheMaster Aug 4, 2025
f795fe2
refactor backup manager initialization to be asynchronous and wait fo…
JacksonTheMaster Aug 4, 2025
b626d09
Updated UI texts and removed big warning box
JacksonTheMaster Aug 4, 2025
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2 changes: 2 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -34,3 +34,5 @@ run_bepinex.sh
debug.log
modconfig.xml
UIMod/config/config.json
C:/custom/file.txt
UIMod/config/customdetections.json
118 changes: 0 additions & 118 deletions UIMod/detectionmanager/detectionmanager.html

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211 changes: 0 additions & 211 deletions UIMod/detectionmanager/detectionmanager.js

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Expand Up @@ -216,7 +216,7 @@ function handleConsole() {
createCommandInput(); // Add input after boot
addMessage(bootCompleteMessage, '#0f0');
//addMessage("StationeersServerUI is becoming SteamServerUI!", '#ff4500');
addMessage("Please mind the New Terrain System warning below", '#ff4500');
//addMessage("Please mind the New Terrain System warning below", '#ff4500');
consoleElement.scrollTop = consoleElement.scrollHeight;
}, 500);
}
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