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StarshipSuperjam
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xevious
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Engine health: The engine keeps failing to save session conversations to this project's memory — the session records could...
engine-issue-kind-label
#365:
Issue
#134
opened by
StarshipSuperjam
14s
14s
View workflow file
Engine health: The engine keeps failing to save session conversations to this project's memory — the session records could...
engine-issue-kind-label
#364:
Issue
#120
edited by
StarshipSuperjam
20s
20s
View workflow file
Engine health: The engine keeps failing to save session conversations to this project's memory — the session records could...
engine-issue-kind-label
#363:
Issue
#120
edited by
StarshipSuperjam
24s
24s
View workflow file
Engine health: The engine keeps failing to save session conversations to this project's memory — the session records could...
engine-issue-kind-label
#362:
Issue
#120
edited by
StarshipSuperjam
12s
12s
View workflow file
Engine health: The engine keeps failing to save session conversations to this project's memory — the session records could...
engine-issue-kind-label
#361:
Issue
#120
opened by
StarshipSuperjam
12s
12s
View workflow file
Remove the debug 'spawn a wave' playtest key once aerial families are all built and playtested
engine-issue-kind-label
#360:
Issue
#119
opened by
StarshipSuperjam
14s
14s
View workflow file
Re-sequence difficulty.live-pressure: its .play criteria depend on ground permission and early-area families
engine-issue-kind-label
#359:
Issue
#118
opened by
StarshipSuperjam
11s
11s
View workflow file
Release provenance, license, catalog, and documentation audit
engine-issue-kind-label
#358:
Issue
#106
edited by
StarshipSuperjam
43s
43s
View workflow file
Full-game area, clone, performance, and cabinet soak
engine-issue-kind-label
#357:
Issue
#105
edited by
StarshipSuperjam
38s
38s
View workflow file
Audio cues, animation timing, and presentation fidelity
engine-issue-kind-label
#356:
Issue
#104
edited by
StarshipSuperjam
38s
38s
View workflow file
Render the high-score value in yellow
engine-issue-kind-label
#355:
Issue
#31
edited by
StarshipSuperjam
39s
39s
View workflow file
Resolve and implement the stop-after-two bonus-life setting
engine-issue-kind-label
#354:
Issue
#103
edited by
StarshipSuperjam
1m 17s
1m 17s
View workflow file
Choose and implement the playfield framing
engine-issue-kind-label
#353:
Issue
#30
edited by
StarshipSuperjam
39s
39s
View workflow file
Complete game-over routing through high-score entry
engine-issue-kind-label
#352:
Issue
#101
edited by
StarshipSuperjam
41s
41s
View workflow file
Couple visual terrain and framing to the area clock
engine-issue-kind-label
#351:
Issue
#102
edited by
StarshipSuperjam
40s
40s
View workflow file
High-score ranking, ten-character initials, and return flow
engine-issue-kind-label
#350:
Issue
#100
edited by
StarshipSuperjam
38s
38s
View workflow file
Two-player alternation and independent player state
engine-issue-kind-label
#349:
Issue
#98
edited by
StarshipSuperjam
38s
38s
View workflow file
Complete two-player HUD state
engine-issue-kind-label
#348:
Issue
#99
edited by
StarshipSuperjam
37s
37s
View workflow file
Andor ports, armor, Bragza, and fire permissions
engine-issue-kind-label
#347:
Issue
#95
edited by
StarshipSuperjam
35s
35s
View workflow file
Attract sequence, credits, demo death, and one-player flow
engine-issue-kind-label
#346:
Issue
#97
edited by
StarshipSuperjam
35s
35s
View workflow file
Andor core path, scoring, destruction, and cleanup
engine-issue-kind-label
#345:
Issue
#96
edited by
StarshipSuperjam
35s
35s
View workflow file
Hidden credit event trigger and presentation
engine-issue-kind-label
#344:
Issue
#93
edited by
StarshipSuperjam
38s
38s
View workflow file
Andor composite lifecycle, alignment, arrival, and departure
engine-issue-kind-label
#343:
Issue
#94
edited by
StarshipSuperjam
36s
36s
View workflow file
Complete configured Bonus Flag life award
engine-issue-kind-label
#342:
Issue
#92
edited by
StarshipSuperjam
36s
36s
View workflow file
Bonus Flag reveal, random placement, collection, and award
engine-issue-kind-label
#341:
Issue
#91
edited by
StarshipSuperjam
20s
20s
View workflow file
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