Changed FPS limiter GUI constraints - #139
Conversation
Signed-off-by: trudnorx <42674312+trudnorx@users.noreply.github.com>
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However, after further testing I find that:
Possible solutions:
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Signed-off-by: trudnorx <42674312+trudnorx@users.noreply.github.com>
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Yeah, the current minimum limit of 11 or whatever it is is due to the various issues that can occur if it's too low. A proper fix would probably be to move all of Special K's ImGui input processing over to its modern method. For context, a few years ago ImGui changed the way it processes input entirely to be event-based instead of frame-based to improve compatibility in various scenarios -- in particular RDP and touch-based sessions where "mouse input" works entirely different. Special K updated to a newer ImGui codebase in 2023 but its input processing was never migrated (probably due to SK using a heavily customized one), so right now it's using ImGui's classic processing in a sort of compatibility mode. |
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I remember kal made it 12 because he'd try to input 120 either with his controller; and constnatly get like 1 or something idr the details 100%; but yea it was because kal kept running into issues inputting 120; and went "nobody really needs fps under 12 anyway" |
Addresses #138 by:
Notes: