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MoP Classic Hekili fork maintained by Smufrik, focused on class rotations and SimC/APL development.

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Statuspage for Mop Specs:

💯 = "100%" complete ✅ = should work, needs optimization ⚠️ = work in progress ❌ = no progress

DK: ⁠⁠DeathKnight - Mop Discussion Blood⚠️ Frost ⚠️ Unholy⚠️

Druid: ⁠⁠Druid - Mop Discussion Balance⚠️ Feral ✅ Guardian ⚠️

Hunter: ⁠Hunter - Mop Discussion BM ✅ MM ✅ Survival ✅

Mage: ⁠Mage - Mop Discussion Arcane ⚠️ Fire ⚠️ Frost⚠️

Paladin:(⁠Paladin - Mop Discussion Retribution ✅ Protection ✅

Priest: ⁠Priest - Mop Discussion Shadow ✅

Rogue: ⁠Rogue - Mop Discussion Assassination ⚠️ Combat ⚠️ Subtlety ⚠️

Shaman: ⁠Shaman - Mop Discussion Elemental ✅ Enhanceme⚠️

Monk: ⁠Monk - Mop Discussion Windwalker ✅ Brewmaster✅

Warlock: ⁠Warlock - Mop Discussion Affliction ✅ Demonology ⚠️ Destruction ⚠️

Warrior: ⁠Warrior - Mop Discussion Arms⚠️ Fury ❌ Protection ⚠️

Maintainer

Maintained by Smufrik. I also contribute to Next Action Guide (NAG), a separate Classic WoW rotation-coaching project.

Project-Wide Editing Workflow

  • Rotation and priority order are edited in .simc files.
  • Core spell behavior and engine logic are implemented in .lua files.
  • Exception: spec-specific spell edge cases may require targeted .lua logic.
  • State calls needed by APL/rotation conditions must be exposed from Lua (state expressions/functions) so .simc files can reference runtime state without moving rotation logic into Lua.

About

MoP Classic Hekili fork maintained by Smufrik, focused on class rotations and SimC/APL development.

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4 watching

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