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本仓库收录了自制的OpenGL轮子,并利用它进行的一系列渲染算法实现。

目前已实现:

  • IBL

  • SHLighting

  • Shadow: PCF

TODO:

  • Shadow: PCSS
  • Shadow: Cascaded Shadow Maps
  • Reflective Shadow Maps
  • probes
  • lpv
  • vxgi

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