Fix Dungeon Interrupt HP bug - #544
Conversation
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Unfortunately, I don’t think this is a fix. The reason this code obtains a team member’s current HP is that HP isn’t automatically healed when exiting a dungeon via dungeon interruption. With your new |
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I don't approve these changes either, for one I side with what Adex already said, and because that doesn't fix other HP display (i.e. the summary in your team stats menu). |
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Okay I think I see the bigger issue you mention. I guess changing how Brick-Tough is accounted in the overworld sounds more preferable compared to changing the way the patch works |
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I haven’t tried it myself, but I guess that could be an okay compromise? As well as accounting for anything else that could boost HP in the overworld, I’m not sure if Brick-Tough is the only thing. |
Since I worked on it, I wanted to submit a fix to the (old) bug of DungeonInterrupt patch where the entity HP is not synchronized with the tabulated new max HP value.