Skip to content

Fix reality anchor light passability - #83

Open
SirEdvin wants to merge 6 commits into
1.20from
fix/reality-anchor-light-passability
Open

Fix reality anchor light passability#83
SirEdvin wants to merge 6 commits into
1.20from
fix/reality-anchor-light-passability

Conversation

@SirEdvin

Copy link
Copy Markdown
Owner

Summary

  • make configured reality anchors use maximum light opacity when light passability is disabled
  • add a world-level GameTest with skylight and glowstone above an enclosed anchor
  • verify both blocked and passable configurations against the block below

Testing

  • timeout --foreground 20m xvfb-run -a ./gradlew gameTest --no-daemon -PminimalTestEnvironment
  • timeout --foreground 10m ./gradlew build --no-daemon

Closes #54

@SirEdvin

Copy link
Copy Markdown
Owner Author

As I expected, this shit is not work this way :)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

skyLightPassable and lightPassable don't do anything

1 participant