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Loud Speakers#155
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Adds functional loudspeakers to the game with a fleshed out construction graph. Adds FilterConstructionGraphStep.cs to facilitate this, allowing you to add entities lacing a list of components, tags, and under a certain size. Adds an audio for empty loudspeakers.
Removing the payload doesn't currently work.
Added a soundbox prototype, along with a buzzer sounds collection for standard loudspeaker audios. Loudspeakers now cleanup after themselves when destroyed, and support for interrupting currently playing sounds when starting a new one.
SomeCabbage
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May 29, 2023
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When a loud speaker activates, it should either 'use' the item inside of it, 'trigger' it, or both. |
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Description
Adds loudspeakers, allowing you to get the attention of a Department from their front door.
TODO
Changelog
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