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Media export: WebM canvas recording (flagship complete)
Deploy HexLife to GitHub Pages #69: Commit 8aa5939 pushed by Sidem
1m 17s main
Auto-explore v2.7: loop UX (pause/resume, gen budget, re-test)
Deploy HexLife to GitHub Pages #68: Commit dd4e9cd pushed by Sidem
1m 16s main
Auto-explore Phase 6: explore panel UI + score badges + gallery
Deploy HexLife to GitHub Pages #65: Commit 18ad96c pushed by Sidem
1m 13s main
Auto-explore Phase 5: crossover/breeding
Deploy HexLife to GitHub Pages #64: Commit 01404f7 pushed by Sidem
2m 17s main
Auto-explore Phase 4: explore loop + behavior archive
Deploy HexLife to GitHub Pages #63: Commit e8b41eb pushed by Sidem
1m 17s main
Auto-explore Phase 3: interestingness score (pure JS)
Deploy HexLife to GitHub Pages #62: Commit bda6389 pushed by Sidem
1m 20s main
Auto-explore Phase 2: evaluation burst (RUN_EVALUATION)
Deploy HexLife to GitHub Pages #61: Commit 94a080e pushed by Sidem
1m 34s main
Add pattern capture tool (select-region -> save -> place)
Deploy HexLife to GitHub Pages #59: Commit cbff93e pushed by Sidem
1m 58s main
Add guided experiments to the Learning Hub
Deploy HexLife to GitHub Pages #58: Commit d855943 pushed by Sidem
1m 57s main
Replace in-app alert() with toast notifications
Deploy HexLife to GitHub Pages #57: Commit b3a3fec pushed by Sidem
4m 39s main
Skip idle compositing + precompute quad verts
Deploy HexLife to GitHub Pages #56: Commit c817f9c pushed by Sidem
2m 9s main
Pool STATE_UPDATE cell buffers via transfer-back
Deploy HexLife to GitHub Pages #55: Commit 2558b7a pushed by Sidem
2m 8s main
Cache activeCount in cycle frames
Deploy HexLife to GitHub Pages #54: Commit 5e196fd pushed by Sidem
2m 19s main
O(1) cycle-history eviction via count map
Deploy HexLife to GitHub Pages #53: Commit 4966a49 pushed by Sidem
2m 16s main
Bit-pack captured cycle-detection state frames
Deploy HexLife to GitHub Pages #52: Commit b5e6df1 pushed by Sidem
1m 34s main
Batch ticks per timer fire (accumulator scheduler)
Deploy HexLife to GitHub Pages #51: Commit 4a4cefa pushed by Sidem
1m 37s main
Use getWorldsRenderData() on the render hot path
Deploy HexLife to GitHub Pages #50: Commit 5f52638 pushed by Sidem
1m 18s main