The Legend of Zelda: Ocarina of Time (Nintendo Switch 2), running natively on PC: tuned for AMD, smooth everywhere.
Update ·
Install ·
Launcher ·
What's in Mako ·
Known issues ·
Credits
Mako is a fork of Hookshot, the static recompilation of Ocarina of Time. It started as "Hookshot AMD fix (sharkiix version)" and is now its own project: AMD fixes, faster crowded places, its own launcher and builder.
Important
This repository does not contain the game, keys or an executable, and it does not explain how to get them. Mako is built
on your PC, from your own copy of the game. Everything the build makes (hookshot.exe, shader caches, saves) stays on
your PC: never share those files.
For players of Hookshot AMD fix 2.0 / 2.1 who already have the launcher.
- Open your launcher and press Update. It installs a small patch.
- Start the game. A Mako window asks to update: press Yes.
- Your builder downloads Mako and builds your game folder again by itself (around 45 minutes, then a first shader preparation). Your saves and settings are kept. The old launcher and shortcut are replaced by Mako.
Nothing to download by hand. If the builder that made your folder is gone, the window offers this page instead: follow New player? Install and build into the same folder (saves and settings are kept).
- Download
HookshotBuilder.zipfrom the latest release and unzip it anywhere (for example inDocuments). - Open the
HookshotBuilderfolder and runHookshotBuilder.exe(the Mako Builder). - Pick your game file (the builder lists the
.nupfiles it finds; or Browse…), choose where the game goes and its language. - Press Build the game: around 45 minutes, depending on your CPU. You can use your PC meanwhile.
- Start the game from the Mako shortcut on your desktop.
What you need
- Your copy of the game at the supported version: program
0400486024DEC000, update v131072, builde0f3ccfa. - Windows 10 or 11 (64-bit), a CPU with AVX2, 16 GB of RAM, about 60 GB free while building.
- A graphics card with Vulkan 1.3 and mesh shaders and an up-to-date driver: AMD Radeon RX 6000 or newer, NVIDIA RTX 20 or newer, Intel Arc. 8 GB of video memory recommended.
- If the builder says the Windows SDK is missing: install Visual Studio Build Tools with "Desktop development with C++".
The Mako shortcut opens the launcher:
- Play, and Update when a new version is out (graphics fixes install in seconds; bigger updates rebuild the game by themselves).
- Graphics: quality preset, output resolution (2048x1152, 2560x1440, 3840x2160), 3D resolution, upscaling, sharpness, frame generation, frame pacing, window or full screen, FPS counter.
- Game: language and game options. AMD fixes: switches for AMD-specific problems.
- Saves, Import saves (from Eden, Lichii, Ryujinx, a Switch or another Hookshot) and Game folder.
- AMD fixes: shaders that failed to translate on AMD now do; no white grass blades or flowers in Hyrule Field; trees keep their leaves up close; NaN guard against flashing/black pixels.
- Castle Town without the big stutters: memory imports no longer stall the game in crowded places.
- Up to date with Hookshot: the latest upstream work (draw setup cache, render thread on its own core, texture fixes...).
- Frame generation 2x and frame pacing on by default (Insert in game to change them).
- SAVE FOLDER: drop a save in the
SAVE FOLDERbeside the game and start it: it is imported, older saves are backed up. - The Mako launcher and builder: one-click updates, resolution settings, a new look.
- Some trees (mostly firs, for example near the Temple of Time) can lose their leaves when you get close.
- The first time a new effect appears, the game can pause for a moment while it is prepared; it does not happen again.
- Report problems with your
hookshot_log.txt(in the game folder) on the issues page.
Mako builds like Hookshot: see the original guide in docs/hookshot-readme.md. The
launcher is launcher/ (build.ps1), the builder app builder/HookshotBuilder.
- sharkiix: Mako, the AMD fixes, the launcher and builder.
- NotRexed and everyone credited in Hookshot's readme: Hookshot itself, which Mako is built on.
- Eden, Eglantine, suyu, EvilBoyce / EvilOOT, Lichii, Mesa and the other projects listed there.
Mako, like Hookshot, is free software under the GNU General Public License, version 3 or later. Mako is an unofficial fan project, not affiliated with or endorsed by Nintendo. The Legend of Zelda and Ocarina of Time are trademarks of Nintendo.
