A curated collection of open-source Unreal Engine AI, Agent, MCP, Skill, automation, and generative workflows.
Want to prototype a native Unreal game faster? Seele Agent from SeeleAI turns a natural-language idea into an editable Unreal Engine 5 project in the browser.
- 🧠 Describe a genre, scene, mechanic, or visual direction in plain language, then use an AI-generated starter prompt to shape the project.
- 🏗️ Generate a native
.uprojectwith project files, gameplay, camera, controls, environment, and visual direction instead of a non-Unreal mockup. - 🔍 Review the running game in the browser through Pixel Streaming, iterate on the prompt, and inspect the result before moving deeper into development.
- 🚀 Continue in Unreal Editor for Blueprint, C++, asset, platform, and engine-level customization, then package, download, or publish the result.
Try SeeleAI Unreal Game Creator when you want to move from an idea to a playable Unreal prototype quickly.
-
seele-scatter-regions · ★ 6 · MIT · Not stated
An open-source SeeleAI Unreal plugin project for region-based scattering workflows. It is a public example of how procedural placement and art-oriented editor workflows can be organized around Unreal.
-
Seele-art-unreal · ★ 2 · MIT · Not stated
An open-source SeeleAI Unreal art and workflow plugin project. It gives artists and technical users a public reference for exploring reusable Unreal art-production utilities and automation patterns.
★ Star counts checked on 2026-08-29; they may change over time.
-
VibeUE · ★ 638 · MIT · UE5.8+
An Unreal Engine vibe-coding tool that combines MCP-based editor control with an AI-assisted development workflow. It is suited to natural-language project interaction, rapid prototyping, and exploring how an AI toolset can sit inside the editor workflow.
-
UnrealBridge · ★ 297 · MIT · UE5
A typed control surface that lets AI agents introspect assets, author Blueprints and AnimBPs, and edit levels with reactive events and undoable writes. It is useful for evaluating safer, more structured editor automation than raw command execution.
-
unreal-engine-skills · ★ 325 · MIT · UE5
A structured set of 27 Unreal C++ skills covering gameplay, rendering, networking, animation, and more. It works with Claude Code, Cursor, Windsurf, and any agent that supports the Agent Skills specification.
-
UnrealClaude · ★ 890 · MIT (README badge) · UE5.7
Claude Code CLI integration for Unreal Engine 5.7 with built-in UE documentation context directly in the editor. Use it to experiment with AI-assisted code understanding and implementation inside a real Unreal project.
-
unreal-mcp · ★ 2,067 · MIT (README declaration) · UE5.5+
An MCP server that lets AI assistant clients such as Cursor, Windsurf, and Claude Desktop control Unreal Engine through natural language. It provides a useful reference for designing an AI-to-editor command loop.
-
UnrealMCP · ★ 604 · MIT · UE5
An MCP bridge that allows AI agents to control Unreal. It is useful for comparing the responsibilities of the agent, MCP transport, and Unreal-side bridge in an editor automation workflow.
-
Unreal_mcp · ★ 846 · MIT · UE5
A comprehensive MCP server built with TypeScript and C++ that uses Unreal's native C++ Automation Bridge plugin. It is a useful reference for exposing native editor automation capabilities to AI assistants.
-
UE5-MCP · ★ 424 · MIT template (placeholder) · UE5
An MCP integration for Unreal Engine 5 that focuses on making engine operations available to an AI client. It is a good fit for testing a focused agent-controlled setup with a relatively small surface area.
-
ue-mcp · ★ 295 · MIT · UE5
A complete Unreal Engine development toolkit exposed as MCP tools. It is useful when comparing a broader tool surface for project inspection, asset operations, and editor automation.
-
monolith · ★ 285 · MIT · UE5.7+
A native C++ MCP plugin offering AI assistants read/write access across Blueprints, Materials, Niagara, Animation, Mesh, AI, GAS, UI, Audio, and more. Its large namespace coverage makes it a reference for ambitious in-editor agent workflows.
-
Unreal-MCP · ★ 27 · Apache-2.0 · UE5.7+
An open-source MCP server connecting agents such as Claude, Cursor, GitHub Copilot, and Gemini to the Unreal editor and runtime through a C++ plugin and .NET sidecar.
-
UnrealGenAISupport · ★ 638 · MIT · UE5
A UE5 plugin focused on LLM and generative-AI model integration, with MCP support for connecting AI capabilities to Unreal workflows. It is aimed at prototyping AI-powered game features and experimenting with model-driven interactions.
-
OpenAI-Api-Unreal · ★ 769 · MIT · UE5
An Unreal integration for the OpenAI API, useful for prototyping chat, completion, and model-assisted gameplay features inside an Unreal project. Check the repository's supported endpoints and setup requirements before use.
-
Autonomix · ★ 204 · MIT · UE5
An AI developer for Unreal Engine that aims to create Blueprints, C++, levels, materials, widgets, and other editor content through natural language. It is useful for studying an agent that acts across multiple Unreal authoring surfaces.
-
AirSim · ★ 18,427 · MIT · UE4/Unity
Microsoft's open-source Unreal/Unity simulator for autonomous vehicles, drones, and robotics. Its sensor, vehicle-control, and virtual-environment capabilities make it a substantial foundation for embodied-AI experiments and simulation research.
-
awesome-gamedev-agent-skills · ★ 726 · Apache-2.0 · UE4/UE5 entries
A curated set of 67 portable game-development skills covering Unreal, Unity, Godot, and other engines. The Unreal entries are useful when an agent needs a routed, reusable skill format instead of one-off prompts.
This index links to public projects and preserves attribution to their original authors. Check each project's license, supported Unreal Engine versions, dependencies, activity, and documentation before use. We do not include SeeleAI's private repositories or closed-source services.
Submit a public repository URL, license information, supported UE version, and a short description of the AI or automation workflow.