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fix(notifications): drop phone banners when the player carries no phone - #303
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Github-Samuel merged 1 commit intoOct 6, 2026
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Incoming messages (and every other app banner) still popped up for a player with no phone item, because the senders push sd-phone:client:notify without checking inventory. Gate the banner at the client entry point instead of at each sender: the handler asks the new sd-phone:server:carriesPhone callback, which reads util.carriesPhone from the live inventory, and drops the banner when it returns false. Emergency alerts still get through, and servers with no Phone.Items configured are unaffected. Message data is still delivered, so the text is there once a phone is picked up again; only the pop-up is suppressed.
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Incoming messages (and every other app banner) still popped up for a player with no phone item, because the senders push sd-phone:client:notify without checking inventory.
Gate the banner at the client entry point instead of at each sender: the handler asks the new sd-phone:server:carriesPhone callback, which reads util.carriesPhone from the live inventory, and drops the banner when it returns false. Emergency alerts still get through, and servers with no Phone.Items configured are unaffected.
Message data is still delivered, so the text is there once a phone is picked up again; only the pop-up is suppressed.
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