SALCO's ARMORY creates customized variants of existing items by cloning and modifying them. Weapons, ammo, attachments, armor and items are adjusted through stat changes, compatibility tweaks and configuration overrides. It also adds hideout crafting recipes, extends weapon magazine/ammo compatibility, and injects additional stim buffs into the global game configuration. 3D models will be added in the future. Every item this mod brings into the game is labeled with "SALCO's ARMORY:" to make it easy to recognize where items come from.
Starting with version 0.3.0, the optional SALCO's Countermeasure Protocol learns from recent PMC raids and equips a limited share of future PMCs with plausible countermeasures. It never controls bot spawns, personalities, movement, combat decisions, looting or extraction.
Starting with version 0.4.0, Wayland serves as SALCO's ARMORY's dedicated trader. His inventory is generated automatically from the mod's content and can be customized through a documented configuration file.
Starting with version 0.5.0, player Pockets provide six Special Slots arranged in two rows of three. Wayland also sells a compact Field Armor Repair Kit that can repair damaged body armor and ballistic plates during a raid.
Starting with version 0.5.1, removable Soft Armor Inserts use distinct class roles. Lower classes favor mobility, durability and affordability, while higher classes trade weight, handling, repair cost and availability for stronger ballistic and blunt-impact protection. The complete system can be adjusted or disabled in config/soft_armor_balance.jsonc.
Starting with version 0.6.0, the E.F.-1 "REDLINE" Entry Fragger stimulant grants a 15% maximum-health buffer for 45 seconds. It cannot revive blacked-out limbs or stack with itself, and its short assault window is followed by a severe stamina, vision and metabolic crash.
The mod is not final. Expect changes at any time.
Another few words:
In the past, there were mods such as SALCO’s ARMORY, SALCO’s ARSENAL, COMBAT ARSENAL and COMBAT ARSENAL: Legacy.
The decisions weren’t always easy for you to understand, but they were necessary at times.
However, all these mods have one thing in common: they stemmed from my idea and my vision, even though I wasn’t involved in their development towards the end.
The recent events about my person – which I do not wish to elaborate on further at this time – were appalling and deeply shameful. It was never a question of me giving up modding altogether, but due to these events, it was never clear when I would be able to carry on.
And now it’s clear: back to my roots. Back to where it all began: SALCO’s ARMORY.
- SPT 4.1.2
- WTT - Server CommonLib 3.0.3 or newer within the 3.x release line
- WTT - Content Backport: optional; install a release explicitly compatible with SPT 4.1.x when available
Major dependency updates may contain breaking changes and require a matching SALCO's ARMORY update. Without Content Backport, SALCO's ARMORY remains loadable, but its CENS ProFlex DX5, UNIT-12 and 6B45-dependent variants are skipped.
- Backup your profile before every update!!!
- Delete every previous version completely!!!
- Clear your caches!!!
- Download the mod!!!
- Extract the ZIP!!!
- Copy the contents of the ZIP into your SPT root folder!!!
This mod is NOT compatible with previous versions. Only use this mod if:
- you are starting a completely new save file.
- you have deleted the old mod and all its items from your profile.
- Delete all items from the mod from your profile. You can recognise them by the fact that they begin with "SALCO's ARMORY:". Then close the game and the server.
- Locate the file
core.jsonin...SPT\SPT_Data\configs\and open it with a text editor of your choice. - Once you have opened the file, find the entry
"removeModItemsFromProfile": false,and set the value totrue. Then save the file. - Start the server and wait until the server has deleted all files that are part of the mod.
- You can now close the server and change the value back from
truetofalse.
WAYLAND
- A dedicated trader who exclusively sells equipment from SALCO's ARMORY.
- Automatically includes supported SALCO items, including content added by future updates.
- Uses four loyalty levels with individual prices, stock limits and purchase limits.
- Buys the same item categories as Mechanic.
- Can show or hide his offers on the flea market.
- Can be configured in
config/wayland.jsonc.
B.O.N.E. VITAL SURGERY
- B.O.N.E. can restore a blacked-out head or chest if the player is still alive.
- A blacked-out head is treated first, followed by a blacked-out chest.
- Each treatment consumes one normal B.O.N.E. charge and restores the body part at 1 HP.
- The existing random maximum-health penalty of 35-65% is applied after every treatment.
- Repeated treatments are possible, but their maximum-health penalties compound.
- B.O.N.E. cannot revive a dead player, and no other stim or surgical kit receives this ability.
E.F.-1 "REDLINE"
- Temporarily raises maximum health on all seven body parts by 15% for 45 seconds.
- Preserves the current health percentage on activation and never restores blacked-out body parts.
- Does not stack or refresh if another REDLINE is used while the buffer is active.
- Removes only excess temporary health when the buffer ends; expiry does not deal direct damage.
- Triggers a severe 120-second crash affecting stamina, hand stability, vision, energy and hydration.
- Sold by Wayland at loyalty level 4 with a limit of one injector per restock.
EXTENDED SPECIAL SLOTS AND FIELD REPAIR
- Expands the three vanilla Special Slots to six, arranged in two rows of three.
- Adds a Field Armor Repair Kit that can be carried in any Special Slot.
- Drag the field kit onto damaged body armor during a raid to repair its armor components and installed ballistic plates without removing them.
- A repair window opened with FARK uses only that carried kit; trader repair and other repair kits are unavailable in this field-repair flow.
- The field kit contains 400 repair points and weighs 6 kg.
- Only the SALCO field kit receives in-raid repair access; the vanilla armor and weapon repair kits remain unchanged.
- When SVM custom pockets are active, SALCO registers their known templates before SPT's profile migration so equipped Special Slot items remain in place across server restarts.
- Installations without SVM and SVM presets without custom pockets are not modified by this compatibility bridge.
SALCO'S COUNTERMEASURE PROTOCOL
- Learns from the five most recent PMC raids.
- Starts reacting after at least three recorded raids.
- Measures night activity, headshot ratio, kill distance, suppressor use, heavy armor use and survival rate.
- Applies countermeasures to 25-35% of eligible PMCs, depending on measured pressure.
- Applies no more than two countermeasures to one bot.
- Can add compatible night vision, face protection, long-range optics or hearing protection.
- Can moderately improve compatible ammunition against repeated heavy-armor use.
- Only changes the finished SPT bot inventory and does not patch SAIN, ORBIT, BigBrain or ABPS.
- Excludes Scavs, Player Scavs, bosses, guards and custom factions because only regular PMCs are eligible.
- Stores its learning state per profile in
data/countermeasure_protocol. - Can be configured in
config/countermeasure_protocol.jsonc. - Fika is currently not supported.
For configuration and compatibility details, see docs/COUNTERMEASURE_PROTOCOL.md.
AMMO
- SALCO's ARMORY: 7.62x35mm (.300 Blackout) - Spartans
- SALCO's ARMORY: 6.8x51mm - Blutadler
- SALCO's ARMORY: 5.45x39mm - 7N39M
- SALCO's ARMORY: 5.56x45mm - M995A1
- SALCO's ARMORY: 7.62x39mm - 7N23M
- SALCO's ARMORY: 1143x23mm (.45 APC) - Warden
MEDICALS
- SALCO's ARMORY: pTG-change regenerative stimulant injector
- SALCO's ARMORY: MSJ6 carry and escape stimulant injector
- SALCO's ARMORY: D.I.N.N.E.R-41 stimulant injector
- SALCO's ARMORY: B.O.N.E. stimulant injector
- SALCO's ARMORY: E.F.-1 "REDLINE" combat stimulant injector
- SALCO's ARMORY: UFAK first aid kit
- SALCO's ARMORY: Surv12 field surgical kit
- SALCO's ARMORY: Field Armor Repair Kit
MAGAZINES
- SALCO's ARMORY: AK-300 .300 Blackout 30-Round Magazine
- SALCO's ARMORY: AK 6L31 60-round multi-caliber Magazine
- SALCO's ARMORY: Unit-12 multi-caliber 20-round Magazine
- SALCO's ARMORY: Unit-12 multi-caliber 30-round Magazine
CONTAINERS
- SALCO's ARMORY: Ammo Pouch
- SALCO's ARMORY: Item Pouch
- SALCO's ARMORY: Medic Pouch
- SALCO's ARMORY: Secure Container DELTA
WEAPONS
- SALCO's ARMORY: M85 Revenant 7.62x35 (.300 Blackout) assault rifle
- SALCO's ARMORY: Kalashnikov AK-9 9x39 assault rifle
- SALCO's ARMORY: AK-300 .300 Blackout assault rifle
- SALCO's ARMORY: SCAR-68 6.8x51 assault rifle
- SALCO's ARMORY: UNIT-12 multi-caliber assault rifle
- SALCO's ARMORY: SCAR-300 7.62x35 (.300 Blackout) assault rifle
There are two ways to report bugs:
- My own thread on Discord: https://discord.com/channels/875684761291599922/1521957836928848032
- In the ‘Issue’ tab on GitHub: https://github.com/S4LCO/SalcosArmory/issues
IMPORTANT:
- I need a clean log.
- A list of your installed mods.
Bug reports without logs will be ignored.