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RF Character Tools

Blender add-on for importing and exporting Red Faction character meshes (V3C/V3M) and animations (RFA).

Features

  • V3C/V3M Import: Character meshes with armature, bone weights, materials, collision spheres, prop points, and LODs
  • V3C Export: Full mesh export with skeleton, weights, collision spheres, and prop points
  • RFA Import/Export: Batch import stock animations, preview in Blender, re-export with byte-exact round-trip
  • Custom Mesh Workflow: Bind external meshes to the RF armature, transfer weights from the original, validate weight coverage
  • Animation Management: Browse and switch animations, delete individually or in bulk
  • Blender 4.0–5.0+ compatible (layered action API supported)

Installation

  1. Download the latest release zip
  2. In Blender: Edit → Preferences → Add-ons → Install
  3. Select the zip file
  4. Enable "RF Character Tools (V3C/V3M/RFA)"

Workflow

  1. Import a V3C character mesh
  2. Find Textures to link materials
  3. Batch import animations (or load from the Required Animations list)
  4. Import a custom mesh, bind to armature, transfer weights
  5. Check Weights to verify full coverage
  6. Export V3C (and re-export animations if needed)

Custom Mesh Tips

  • Position your mesh to match the original character's proportions at the joints
  • After Transfer Weights, use Check Weights to find and fix any unweighted vertices
  • Weight paint problem areas (shoulders, hips, knees) for best results
  • The original RF mesh stays available for reference via the Mesh visibility toggle

Panel Location

3D Viewport → Sidebar (N) → RF Character

Compatibility

  • Blender 4.0 through 5.0+
  • Red Faction PC (V3C/V3M format version 0x40000)
  • Works with Alpine Faction (DDS textures, no hard caps)

Credits

License

MIT License

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