⚡ Flint IDE • 🎨 Quartz VFX Suite • 🧠 Hematite Auto-Fix • 🧪 Jade BIN Editor • 📖 DivineSkins Wiki
RitoShark is a collective of League of Legends modders building tools for the community. We believe in listening to feedback and trying to create the right tool for every situation.
All of our projects are open-source, built for speed, and designed to help creators bring their custom skins and mods to life with minimal friction.
We build specialized bridges between industry-standard creative programs and the game's file formats, ensuring modders can work inside their favorite environments without compatibility friction.
- RitoTex-Photoshop: A native Photoshop plugin to open, edit, and export League
.texfiles directly. - Paint.NET-Tex-Plugin: Drag-and-drop
.texfile format support built directly for Paint.NET. - Gimp-Tex-Plugin: Import/export extension for GIMP supporting League of Legends textures natively.
- TexThumbnailProvider: A Windows Shell extension that renders thumbnails for
.texfiles inside File Explorer, making texture identification painless.
- Aventurine-League-Tools: An advanced Blender addon designed to load, animate, and export custom skins, meshes, skeletons, and animation files back into the game structure.
- lmdb-hashes: High-performance memory-mapped cache mapping over 1.8 million FNV-1a/xxhash strings to original game file paths. Loads in under a second and is utilized to resolve game hashes dynamically across the RitoShark ecosystem.
Built for the League Modding Community · Not affiliated with Riot Games, Inc.