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Alpha 5: performance or graphical issues on integrated or older GPUs? Please attach your log here #589
Alpha 5, the Potato Edition, is out (download), with options below console quality and many fixes for older GPUs and integrated graphics. Now we need to know how it runs on the hardware you actually have.
First, try the Potato preset: Options > Video > Graphics preset. It sets a lower render scale, shorter draw distance and lighter shadows.
Please comment here if Alpha 5 still has any of these problems on your older GPU or integrated graphics (Intel UHD / Iris / Arc iGPUs, AMD Vega / Radeon iGPUs, GTX 900 / 1000, RX 400 / 500 and the like):
Performance: low fps, stutter or long hitches.
Graphics: missing or wrong textures, black or flickering areas, wrong colours, broken shadows, water or effects, corrupted geometry, garbled menu text.
It doesn't start on your GPU.
Include:
The problem report zip (Options > Problem report) or savagewind.log of that run, attached (drag the file into the comment). On Windows the log is next to savagewind.exe; on Linux, in ~/.local/share/savagewind/. It already names your GPU, driver and settings.
Your CPU, GPU and RAM, and for a laptop, whether it was plugged in.
Where and how it happens: the place, the resolution, the preset and the fps you see (the performance overlay, F10, shows them). In game, the console (F12 or the key left of 1) has a report command. It copies your version, hardware, settings and exact place to the clipboard: paste it here.
For graphical issues, a screenshot or a short video, and whether it happens everywhere or only in some places.
Optional, very useful for performance: one run started with SAVAGEWIND_VK_PROF=2. On Windows, open a command prompt in the Savage Wind folder, run set SAVAGEWIND_VK_PROF=2, then savagewind.exe. Play a minute where it's slow and attach that log.
Use Alpha 5 (0.5.0-alpha.5) and game version 1.9.0. Crashes and other bugs still go in their own issue through the bug report form, with your save if you can.
The reports for earlier versions are in #332. Thanks for helping us make it playable everywhere!
While several issues I mentioned in my original report have been resolved—and performance has improved considerably (I can now maintain performance similar to, or even slightly better than, Cemu at 720p)—a couple of the previous errors still occur (they seem to happen much more frequently when the GPU is under a heavier load).
2026-11-08.20-17-11.mp4
potato preset
2026-11-08.20-27-05.mp42026-11-08.20-28-26.mp4
Everything happened in the same session
An error occurred that I didn't manage to record; it involved the same black blocks that appeared in my original report. (It happened during the same session, though, so I assume the log might still be useful.)
(Any audio issues are solely due to the recording itself.)
nice, now it runs without keep the cpu 100% all the time even my cpu is low ( i3-7100u) and now has consistent fps on original preset . this way alone already surpass cemu on my device. i try potato preset its work further boost my fps
The biggest stuttering issues have been resolved after using potato options, and the gameplay now feels smoother with more stable FPS (30 cap) and minimal stuttering, though there are occasional FPS drops, particularly in open areas filled with grass.
But there are new graphical problem that shows up.
after doing indoor (shrine) and teleport back to outdoor area, there are some white flicker that appear blinking randomly with 1-3 s interval.
the character just stays in place, with or without camera movement, the glitch interval remains unchanged.
Activity
zerothecat4564 commentedon Nov 9, 2026
While several issues I mentioned in my original report have been resolved—and performance has improved considerably (I can now maintain performance similar to, or even slightly better than, Cemu at 720p)—a couple of the previous errors still occur (they seem to happen much more frequently when the GPU is under a heavier load).
2026-11-08.20-17-11.mp4
potato preset
2026-11-08.20-27-05.mp4
2026-11-08.20-28-26.mp4
Everything happened in the same session
An error occurred that I didn't manage to record; it involved the same black blocks that appeared in my original report. (It happened during the same session, though, so I assume the log might still be useful.)
(Any audio issues are solely due to the recording itself.)
problem-report-20261108-203553.zip
Shiranami6 commentedon Nov 9, 2026
nice, now it runs without keep the cpu 100% all the time even my cpu is low ( i3-7100u) and now has consistent fps on original preset . this way alone already surpass cemu on my device. i try potato preset its work further boost my fps
didnt encounter any bug so far
Ganon78 commentedon Nov 9, 2026
crush still remains on alpha.5
savagewind.log
Intel(R) Core(TM) i7-8665U CPU @ 1.90GHz (2.11 GHz)
Intel(R) UHD Graphics 620 (128 MB)
Vulkan Instance Version: 1.3.301
wahyusinggihw commentedon Nov 9, 2026
The biggest stuttering issues have been resolved after using potato options, and the gameplay now feels smoother with more stable FPS (30 cap) and minimal stuttering, though there are occasional FPS drops, particularly in open areas filled with grass.
But there are new graphical problem that shows up.
after doing indoor (shrine) and teleport back to outdoor area, there are some white flicker that appear blinking randomly with 1-3 s interval.
the character just stays in place, with or without camera movement, the glitch interval remains unchanged.
normal (raining, idk if it's related)
flicker
specs
Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
Nvidia 920MX
12 GB ram
Savage Wind 0.5.0-alpha.5 (Windows x86-64)
GPU: NVIDIA GeForce 920MX | CPU: Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
RAM: 8528 of 12169 MB used | VRAM: 1208 of 2048 MB used
Frame rate: 28.9 fps (average 34.6 ms, worst 44.8 ms)
Place: swr:1 x=285.92 y=122.68 z=1605.65 yaw=14.7 pitch=2.7 hour=7.55
Settings: fullscreen=true window_w=1280 window_h=720 upscaler=off upscale_quality=quality antialias=off game_fxaa=true wet_fix=true render_scale=100 anisotropy=game tex_lod_bias=default sharpening=0 frame_gen=false volume=1 audio_output=headphones_3d reverb=true movie_audio=true mute_unfocused=false shrine_sensor_volume=100 perf_overlay=full fps_limit=30 fps_display=false vsync=off dpad_move=false freecam_sticks=true rumble=true rumble_strength=100 stick_deadzone[0]=0.1 stick_deadzone[1]=0.1 mouse_camera=true pc_bow=false mouse_sens=3 mouse_sens_y=1 mouse_invert_y=false motion_sens=1 motion_invert=off button_icons=auto button_layout=auto async_shaders=true precompile_shaders=true quick_sort=false quick_drop=false shadow_res=potato wide_view=false hud_edges=false hdr=off hdr_white=0 fov=70 hud_size=100 bloom=true depth_of_field=true dynamic_res=true fast_fma=true color_exposure=0 color_contrast=0 color_saturation=0 color_temperature=0 color_tint=0 color_lut=sw:Savage_Wind.cube color_lut_strength=50 color_lut_set=true no_weapon_wear=false weapon_wear=100 infinite_arrows=false infinite_stamina=false infinite_rupees=false weather=game god_mode=false one_hit_kill=false damage_taken=100 damage_dealt=100 text_language=0 voice_language=0 save_backups=false stick_cam_on=false stick_cam_x=200 stick_cam_y=200 auto_continue=false menu_tip_seen=true window_size=1280x720
problem-report-20261109-231343.zip
passballtotucker commentedon Nov 9, 2026
I have that same issue with the rain. Pretty sure it's new in Alpha 5.
Edition Windows 11 Pro
Version 26H2
Installed on 11/6/2025
OS build 26300.9711
Processor AMD Ryzen 9 9950X 16-Core Processor (4.30 GHz)
Installed RAM 96.0 GB (93.6 GB usable)
Graphics card NVIDIA GeForce RTX 5090 (31 GB)
AMD Radeon(TM) Graphics (2 GB)
Pedro-Cesar-Rocha commentedon Nov 9, 2026
So far is much better on my PC. More than triple the FPS in comparison to the alpha 4. Altough, i think its possible to improve even more.
Windows 10
I3 10100F
24GB RAM DDR4
RX 580 - 8GB
savagewind.log