Render Unity UI Toolkit .uxml documents inside VS Code without opening the
Unity Editor. Layout is calculated by
uxml-preview with Yoga, the layout
engine used by UI Toolkit. This extension reads and watches files, hosts the
preview, and shows what the core renderer produced.
The renderer supports VisualElement, Label, Button, Image, and
ScrollView. Other controls are replaced by plain boxes and reported in the
diagnostics panel; unsupported content is not silently hidden.
Template and Instance are not rendered yet. This is a common limitation in
real UI Toolkit documents, where reusable UI is often composed from templates.
This scope was checked against 14 UXML documents from six external open-source
projects. The sample produced 131 unsupported-control diagnostics. That is
not 131 separate rendering failures: it is another way of seeing that only the
five control types above are currently supported. The sources, licences, and
file-by-file observations are in the
external sample findings.
This extension:
- is a viewer and never edits your files;
- does not validate USS; syntax and validation belong to existing language extensions;
- does not promise to reproduce every UI Toolkit control or visual property.
The core renderer publishes three known differences from Unity:
- Browser font metrics differ from Unity font assets, so text-dependent layout can move by a few pixels.
- Unity's rule for the height of a container whose children wrap has not been identified, so that height can differ.
- A percentage on the main axis under a parent without a definite size can resolve differently because the Yoga version used by Unity 6000.0.40f1 and the Yoga version used by the renderer behave differently.
Failed resource() references deliberately remain visible as magenta
placeholders. Unity substitutes a built-in icon, but this extension does not:
that would make the screen look plausible while hiding the failure. This is an
intentional difference from Unity.
Packages are resolved only from <projectRoot>/Packages; Unity's
Library/PackageCache is not searched.
Against Unity 6000.0.40f1, 660 of 676 compared layout values matched. The
676 values are x, y, width, and height for 169 elements. This measures
Yoga's layout coordinates for that case set, not control coverage or the full
painted image. See the core's
accuracy document
for the cases, environment, tolerance, and exclusions.
For a concept-first walkthrough, open the self-contained user manual in a browser.
With a .uxml file selected:
- Press Ctrl+Shift+V on Windows/Linux or Cmd+Shift+V on macOS.
- Use the preview icon in the editor title bar.
- Right-click the file in Explorer and choose UXML Preview: Open Preview to the Side.
Saving the UXML document or a resolved imported stylesheet refreshes the preview. The canvas starts at a fixed 1920×1080 so the same document lays out at the same size for different readers; Fit to panel is available when a responsive preview is wanted.
The control bar can apply hover, active, focus, and disabled to every
element at once. The active states and the canvas size remain visible beside
the preview in the control bar.
uxmlPreview.projectRoot is the Unity project directory containing Assets,
Packages, and ProjectSettings. It is used for project:// paths, /Assets
paths, package paths, and GUID fallback after a written asset path has gone
stale. Set it when the workspace folder containing the UXML file is not the
Unity project root. When it is empty, that workspace folder is used.
| Setting | Default | Purpose |
|---|---|---|
uxmlPreview.canvas.width |
1920 |
Fixed root width in pixels. |
uxmlPreview.canvas.height |
1080 |
Fixed root height in pixels. |
uxmlPreview.canvas.fitToPanel |
false |
Use the available preview area instead of the fixed size. |
uxmlPreview.projectRoot |
empty | Resolve Unity project paths and GUID references. |
uxmlPreview.states |
{} |
Pseudo-class states keyed by USS selector; there is no selector UI in this version. |
Unity and UI Toolkit are trademarks of Unity Technologies. This project is
not affiliated with or endorsed by Unity Technologies.