forge_ws is an authoritative multiplayer game server platform with docker orchestration and WebSocket transport.
It provides a control plane that dynamically provisions game server instances and per-instance WebSocket servers that run fully authoritative game logic, including movement, collision detection, and game state simulation.
- Deno API
- Manages lifecycle of game server containers
- Pulls images, starts and stops servers, and allocates instances
- WebSocket servers
- Fully authoritative simulation
- Server controlls movement, collision detection, and game state
- Clients send input intents (never state) to ensure authority
- Full server authority over game state
- Lightweight orchestration using Docker (no Kubernetes required)
- Designed for real-time multiplayer games
- Deno – API and server orchestration
- Docker – Containerized game server instances
- WebSockets – Client-server communication
Early development. Core orchestration works; game logic and simulation under active design.