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No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: Path: .coderabbit.yaml Review profile: CHILL Plan: Advanced Run ID: 📒 Files selected for processing (1)
Included review availability: Your plan provides up to 8 included reviews per hour; 7 remain after this review. WalkthroughWorldScape3D tool sliders now enforce configured value ranges. The size, strength, height, and slope controls also add UI spacing. Instancer height, scale, and tilt controls no longer accept out-of-range values. ChangesWorldScape3D tool controls
Priority: ➖ Normal Estimated code review effort: 2 (Simple) | ~10 minutes Change: Bug fix · Severity of issue fixed: Medium Suggested reviewers: Merge Risk: ⚪ Minimal · up to The updated controls prevent out-of-range terrain values without introducing a current merge-blocking issue. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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Enforce WorldScape3D tools ranges. For some strange reason, the original Godot plugin explicitly allowed users to input values out of bounds. Unfortunately, we inherited this behavior.
Users were previously allowed to input very large values, causing editor disruption and crash.
Fixes #1416 .
Summary by CodeRabbit