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Core Pillars

JordiPolo edited this page Feb 26, 2026 · 1 revision

🏛️ Core Pillars

The four design pillars that define the identity of Bound By Death.


👥 2 Players

Bound By Death is built from the ground up as a cooperative two-player experience. Every system, mechanic, and challenge is designed with two players in mind — not as an optional mode, but as the core of the game.


⚔️ Ability Based Combat

Combat revolves around the unique abilities of each character. Raw attacks alone won't be enough — mastering your kit and knowing when to use it is what separates survival from defeat.


🔀 Asymmetric Roles

Lýriel and Death play nothing alike. One is a fast, ranged fighter. The other is a slow, powerful melee force. Their differences are not a limitation — they are the game.


🧩 Cooperative Puzzles

Progress requires both players working together. Puzzles are designed so that neither character can solve them alone, demanding communication, coordination, and trust.


Two souls. One chain. Every system designed around both.

Ravenwhisp Wiki


📘 Game Vison Document (GVD)

1️⃣ Info

2️⃣ Vision

3️⃣ Core Pillars

4️⃣ Moodboard

5️⃣ Story

6️⃣ Characters

7️⃣ Visual Goals

8️⃣ Tech & Tools

9️⃣ Competitors


📘 Game Design Document (GDD)

1️⃣ Overview

2️⃣ World Bible

3️⃣ Gameplay

4️⃣ Level Design

5️⃣ Art Bible

6️⃣ Music & SFX

🔟 Appendix


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