Update Player.cs - #4
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#3 修复玩家受击后的移动问题。
目前的做法是在执行
input.onStopMove的回调StopMove()中,把 moveDirection 重置。理论上还有一个方法,就是把玩家的移动方式从刚体改成使用
FixedUpdate()或者IEnumerator修改玩家的 transform ,但需要修改的代码有点多,就不在这个仓库里pq了。