Pulsar is a full-stack FiveM roleplay framework. It ships with a middleware pipeline, bidirectional callbacks, a native slot-based inventory, job systems, vehicle management, and a full suite of roleplay scripts — all built to work together out of the box, on a shared plsr interface rather than a grab-bag of independent resources.
| Resource | Purpose |
|---|---|
pulsar_core |
Framework foundation — the shared plsr interface, callbacks, middleware, state |
ox_inventory |
Inventory (in transition — the live framework now runs a native pulsar_inventory internally, not yet split into its own public repo) |
pulsar-characters |
Character creation and management |
pulsar-vehicles |
Vehicle ownership, garages, keys |
pulsar-hud |
HUD, notifications, progress bars |
pulsar-mdt |
Police MDT |
pulsar-jobs |
Employment system — job/grade assignment, duty toggling, salary payout |
pulsar-labor |
Side-gig gathering jobs — fishing, farming, hunting, and more, separate from pulsar-jobs |
One-click deploy: PLSR-TxRecipe is the txAdmin recipe for standing up a server from scratch.
Live commit activity and streaks for each maintainer. GitHub's contribution graph and streak counter are both per-account features, so this tracks each of us individually rather than the org as a whole.
Live from GitHub's API, tracking pulsar_core — shields.io has no single endpoint that aggregates activity across an entire org, so this reflects the framework's root repo rather than a manually-added-up total.




