Environment
SkyFire 5.4.8, client build 18414.
Steps to reproduce
- Accept Grimaxe's Demise (26102).
- Find General Grimaxe at the Ironforge Airfield.
- Attempt to attack him and observe the nearby Dark Iron Golem.
Expected behavior
General Grimaxe rides his golem. The golem fights the defenders without being immediately killed by them. After the player defeats the golem, the general becomes attackable and can be killed for quest credit.
Actual behavior
The general appears hostile but cannot be attacked. He is spawned separately from the golem.
The golem periodically respawns and is quickly killed by nearby defenders. Its death does not make the general attackable, leaving the quest blocked.
Findings
| Component |
Current state |
| General Grimaxe (42010) |
unit_flags = 33536, including IMMUNE_TO_PC and IMMUNE_TO_NPC |
| Dark Iron Golem (42008) |
VehicleId = 851, but no vehicle_template_accessory entry |
| General Grimaxe Controller (42009) |
Empty AIName and ScriptName |
| All three NPCs |
No SmartAI entries for their templates or individual spawns |
| Golem health multiplier |
1 |
| Quest objective |
Kill General Grimaxe (42010) once |
The general and golem have separate static spawns at nearly identical coordinates, with the general approximately three units above the golem.
No script was found to manage the encounter, protect the golem from being prematurely killed by defenders, or remove the general's immunity after the golem dies.
Suggested fix
Implement the encounter sequence:
- Mount the general on the golem.
- Manage the golem's combat with nearby defenders.
- Make the general attackable after the golem dies.
- Restore the encounter correctly on reset or respawn.
Simply removing the general's immunity would bypass the intended encounter.
Environment
SkyFire 5.4.8, client build 18414.
Steps to reproduce
Expected behavior
General Grimaxe rides his golem. The golem fights the defenders without being immediately killed by them. After the player defeats the golem, the general becomes attackable and can be killed for quest credit.
Actual behavior
The general appears hostile but cannot be attacked. He is spawned separately from the golem.
The golem periodically respawns and is quickly killed by nearby defenders. Its death does not make the general attackable, leaving the quest blocked.
Findings
The general and golem have separate static spawns at nearly identical coordinates, with the general approximately three units above the golem.
No script was found to manage the encounter, protect the golem from being prematurely killed by defenders, or remove the general's immunity after the golem dies.
Suggested fix
Implement the encounter sequence:
Simply removing the general's immunity would bypass the intended encounter.