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mmaps is short for movement maps...
this is the handling of creature pathfinding and pathing. for more info: navmesh and CritterAI
what this means in simple terms is it stops mobs and creatures from going through the walls,
and sticking to los (line of sight - collision maps).
vids are for demonstration purpose only.
video example 1
video example 2
video example with playerbots (NYI)
video example with mmaps disabled
video example with mmaps enabled
after you have everything built extract maps and dbc's the same as you always have.
extract the vmaps and assemble as you always have. (save the Buildings dir this will be used later)
in you BIN dir (server directory) *data/ dir (directory holding your maps and dbcs) copy mmaps_extractor to this location,
add the libmysql/ace.dll to *data dir. ( it is needed for mmaps_extractor to run)
create an empty folder named mmaps. (this is where all generated mmaps tiles will go)
now move everything from inside buildings directory into your vmaps folder...(*data/vmaps) and run the mmaps_extractor...
last step the easiest of all, just kick back with a movie, and wait til it finishes.
(Note: for some depending on your machine, this could be a very long wait).