-
Notifications
You must be signed in to change notification settings - Fork 74
All issues
Issue creation is restricted in this repository
Issues
is:issue state:open
is:issue state:open
Search results
- Status: Open.#305 In Pixeltheaertist/Trieste-Port-14;
- Status: Open.#249 In Pixeltheaertist/Trieste-Port-14;
Trench Map
enhancementNew feature or requestNew feature or requestgame changeadds a new system or itemadds a new system or itemmappingPing PIXELTHEAERTIST before doing to prevent map conflictsPing PIXELTHEAERTIST before doing to prevent map conflictsNot Under DevThis is not being worked on yet, feel free to take it over!This is not being worked on yet, feel free to take it over!YMLYML work neededYML work neededStatus: Open.#248 In Pixeltheaertist/Trieste-Port-14;Atlantium
C#Needs C# changesNeeds C# changesgame changeadds a new system or itemadds a new system or itemideaideaguys momentideaguys momentNot Under DevThis is not being worked on yet, feel free to take it over!This is not being worked on yet, feel free to take it over!spritingNeeds spriteworkNeeds spriteworkYMLYML work neededYML work neededStatus: Open.#223 In Pixeltheaertist/Trieste-Port-14;- Status: Open.#173 In Pixeltheaertist/Trieste-Port-14;
Sprites needed:
help wantedExtra attention is neededExtra attention is neededNot Under DevThis is not being worked on yet, feel free to take it over!This is not being worked on yet, feel free to take it over!spritingNeeds spriteworkNeeds spriteworkStatus: Open.#172 In Pixeltheaertist/Trieste-Port-14;Wreck Design
good first issueGood for newcomersGood for newcomershelp wantedExtra attention is neededExtra attention is neededmappingPing PIXELTHEAERTIST before doing to prevent map conflictsPing PIXELTHEAERTIST before doing to prevent map conflictsNot Under DevThis is not being worked on yet, feel free to take it over!This is not being worked on yet, feel free to take it over!YMLYML work neededYML work neededStatus: Open.#171 In Pixeltheaertist/Trieste-Port-14;Falling out of the bell is game over.
C#Needs C# changesNeeds C# changesUnder devThis is currently being worked on. Ask if you want to help!This is currently being worked on. Ask if you want to help!Status: Open.#159 In Pixeltheaertist/Trieste-Port-14;The Grey
C#Needs C# changesNeeds C# changesenhancementNew feature or requestNew feature or requesteventadds a new eventadds a new eventgame changeadds a new system or itemadds a new system or itemmappingPing PIXELTHEAERTIST before doing to prevent map conflictsPing PIXELTHEAERTIST before doing to prevent map conflictsNot Under DevThis is not being worked on yet, feel free to take it over!This is not being worked on yet, feel free to take it over!spritingNeeds spriteworkNeeds spriteworkYMLYML work neededYML work neededStatus: Open.#152 In Pixeltheaertist/Trieste-Port-14;The Growth
antagonistincludes a new antagonist designincludes a new antagonist designC#Needs C# changesNeeds C# changeseventadds a new eventadds a new eventgame changeadds a new system or itemadds a new system or itemNot Under DevThis is not being worked on yet, feel free to take it over!This is not being worked on yet, feel free to take it over!Sound DesignNeeds music or sound effectsNeeds music or sound effectsspritingNeeds spriteworkNeeds spriteworkYMLYML work neededYML work neededStatus: Open.#150 In Pixeltheaertist/Trieste-Port-14;Planktology part 2 the planktoning
C#Needs C# changesNeeds C# changesenhancementNew feature or requestNew feature or requestgame changeadds a new system or itemadds a new system or itemhelp wantedExtra attention is neededExtra attention is neededNot Under DevThis is not being worked on yet, feel free to take it over!This is not being worked on yet, feel free to take it over!spritingNeeds spriteworkNeeds spriteworkYMLYML work neededYML work neededStatus: Open.#149 In Pixeltheaertist/Trieste-Port-14;Holopads dont work across sweetwater and trieste
mappingPing PIXELTHEAERTIST before doing to prevent map conflictsPing PIXELTHEAERTIST before doing to prevent map conflictsYMLYML work neededYML work neededStatus: Open.#94 In Pixeltheaertist/Trieste-Port-14;