Analog Drum Synthesis Engine Implementation - #140
Conversation
- Implement TR-808 and TR-909 procedural drum models. - Add authentic 15-bit LFSR noise generator for 909 instruments. - Implement cents-based analog pitch drift and phase randomization. - Add soft-clipping saturation (WaveShaper) to the drum engine. - Implement Euclidean pattern randomization logic in store and UI. - Optimize node disposal and memory management in the audio engine. Co-authored-by: Pitrat-wav <255843145+Pitrat-wav@users.noreply.github.com>
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This submission implements a complete procedural drum synthesis engine for the Telegram MIDI Studio, strictly adhering to the "Programmatic Synthesis of Analog Drum Instruments" research report.
Key technical highlights:
DrumUtils.tsto replicate the unique digital texture of the TR-909 "Snappy" component.WaveShaperNodeto provide harmonic saturation and "glue" to the drum mix.The implementation was verified through Playwright automation and comprehensive build checks, ensuring no regressions in the sequencer or MIDI export logic.
PR created automatically by Jules for task 13502813973154358869 started by @Pitrat-wav