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Flavio Kleiber edited this page Jan 11, 2016 · 3 revisions

RBU Init Module (WIP)

Settings

Markername/s
Type: Array
Desc: This array collects all the defined RBU-Zones, that can be simple invisible markers
Example: marker1, marker2

Hearing of the AI
Type: Number
Desc: This will simulate the hearing of the AI in a RBU-Zone
Example: 200(This are meters)

How many enemies
Type: Number
Desc: How big will be the group that goes to check at the location of the shoot
Example: 3

React enemies on fire
Type: SELECT(Easy, Normal, Hard)
Desc: This is for the most part for the walk speed of the units

  _Easy_: They will walk in total releaxed   
  _Normal_: They will run to the location    
  _Hard_: They will sprint to the location   

Example: Hard

Time they walk
Type: Number
Desc: How big will be the group that goes to check at the location of the shoot
Example: 3

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