We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
Markername/s Type: Array Desc: This array collects all the defined RBU-Zones, that can be simple invisible markers Example: marker1, marker2
Hearing of the AI Type: Number Desc: This will simulate the hearing of the AI in a RBU-Zone Example: 200(This are meters)
How many enemies Type: Number Desc: How big will be the group that goes to check at the location of the shoot Example: 3
React enemies on fire Type: SELECT(Easy, Normal, Hard) Desc: This is for the most part for the walk speed of the units
_Easy_: They will walk in total releaxed _Normal_: They will run to the location _Hard_: They will sprint to the location
Example: Hard
Time they walk Type: Number Desc: How big will be the group that goes to check at the location of the shoot Example: 3