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1 change: 1 addition & 0 deletions src/main/resources/assets/particlerain/lang/en_us.json
Original file line number Diff line number Diff line change
Expand Up @@ -136,6 +136,7 @@
"particlerain.Weather.ALWAYS": "Always",

"particlerain.SpawnPos.SKY": "Sky",
"particlerain.SpawnPos.UNDERGROUND": "Underground",
"particlerain.SpawnPos.BLOCK_SIDES": "Block sides",
"particlerain.SpawnPos.BLOCK_BOTTOM": "Block bottom",
"particlerain.SpawnPos.BLOCK_TOP": "Block top",
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127 changes: 79 additions & 48 deletions src/main/resources/assets/particlerain/lang/zh_cn.json
Original file line number Diff line number Diff line change
@@ -1,88 +1,83 @@
{
"particlerain.title": "粒子雨配置选项",

"particlerain.button.custom": "编辑自定义粒子",
"particlerain.button.add": "创建新粒子",
"particlerain.delete": "删除粒子",
"particlerain.addNew": "新建",
"particlerain.whitelist": "白名单",
"particlerain.blacklist": "黑名单",
"particlerain.editList": "编辑列表",
"particlerain.ground": "地面",
"particlerain.sky": "天空",
"particlerain.auto": "自动",
"particlerain.distanceInblocks": "%s个方块",
"particlerain.timeInTicks": "%s刻(%s秒)",

"particlerain.perf": "性能选项",
"particlerain.perf.description": "降低这些参数将减少屏幕上渲染的粒子数量,使游戏运行更快,但代价是天气效果将看起来更稀疏。",
"particlerain.maxParticleAmount": "最大粒子数量",
"particlerain.maxParticleAmount.description": "若世界上已存在设定的最大粒子数量,则不会生成新的粒子。",
"particlerain.perf.description": "降低这些选项将减少屏幕上渲染的粒子数量,从而提升性能,但会牺牲部分天气效果。",
"particlerain.maxParticleAmount": "粒子上限",
"particlerain.maxParticleAmount.description": "若世界上已存在设置的最大粒子数量,则不会生成新粒子。",
"particlerain.particleDensity": "粒子密度",
"particlerain.particleDensity.description": "控制每游戏刻尝试生成新粒子的数量。",
"particlerain.particleStormDensity": "雷暴时的粒子密度",
"particlerain.particleStormDensity.description": "控制雷暴时每游戏刻尝试生成新粒子的数量。",
"particlerain.particleDistance": "天空粒子渲染半径",
"particlerain.particleDistance.description": "粒子将在摄像机周围多少方块范围内生成。",
"particlerain.particleDistance.description": "粒子将在视角周围多少个方块范围内生成。",
"particlerain.surfaceRange": "地表粒子渲染半径",
"particlerain.surfaceRange.description": "粒子将在世界地表周围多少方块范围内生成",
"particlerain.surfaceRange.description": "粒子将在世界地表周围多少个方块范围内生成",

"particlerain.particleToggles": "粒子效果选项",
"particlerain.editParticles": "编辑粒子",
"particlerain.rain": "雨",
"particlerain.snow": "雪",
"particlerain.dust": "尘埃",
"particlerain.dust": "沙尘",
"particlerain.heavy_dust": "强沙尘",
"particlerain.rain_haze": "雨雾",
"particlerain.snow_haze": "雪雾",
"particlerain.dust_haze": "尘霾",
"particlerain.splatter": "雨滴飞溅",
"particlerain.ripple": "雨滴涟漪",
"particlerain.smoke": "雨汽",
"particlerain.smoke": "雨蒸汽",
"particlerain.streak": "雨痕",
"particlerain.shrub": "灌木",
"particlerain.mist": "雾气",
"particlerain.shrub": "风滚草",
"particlerain.mist": "湿地雾气",
"particlerain.mist_after_rain": "雨后雾气",

"particlerain.sound": "音效选项",
"particlerain.doMaterialSounds": "播放对应材质音效",
"particlerain.doMaterialSounds.description": "使雨落下的音效与其落在方块上的材质相匹配。",
"particlerain.rainVolume": "雨声音量",
"particlerain.snowVolume": "雪声音量",
"particlerain.windVolume": "风声音量",
"particlerain.blockVolume": "方块撞击音量",
"particlerain.sound": "声音选项",
"particlerain.rainVolume": "雨声",
"particlerain.snowVolume": "雪声",
"particlerain.windVolume": "风声",

"particlerain.wind": "风选项",
"particlerain.strength": "强度",
"particlerain.strengthVariance": "强度方差",
"particlerain.gustFrequency": "阵风频率",
"particlerain.gustFrequency.description": "频率越低的阵风的持续时间越长。",
"particlerain.gustFrequency.description": "阵风频率越低,单次阵风持续时间越长。",
"particlerain.modulationSpeed": "变化速度",
"particlerain.modulationSpeed.description": "风随着时间变化得有多快。",
"particlerain.yLevelAdjustment": "Y轴高度风力强度调整",
"particlerain.yLevelAdjustment.description": "使风力强度在地表以上随着Y轴增高而增强,地表以下时无风。",
"particlerain.yLevelAdjustment": "Y轴风力强度调整",
"particlerain.yLevelAdjustment.description": "使风力强度在地表以上随着Y轴增高而增强,地表以下无风。",

"particlerain.compat": "兼容性选项",
"particlerain.renderDefaultWeather": "渲染原版天气效果",
"particlerain.renderDefaultWeather.description": "渲染原版天气的滚动纹理。",
"particlerain.doDefaultSplashing": "启用原版雨滴飞溅效果",
"particlerain.doDefaultSplashing.description": "控制默认的天气声音和雨滴飞溅粒子。",
"particlerain.renderDefaultWeather.description": "渲染原版天气滚动纹理。",
"particlerain.doDefaultSplashing": "渲染原版雨滴飞溅效果",
"particlerain.doDefaultSplashing.description": "渲染原版雨滴飞溅粒子。",
"particlerain.waterTint": "根据生物群系颜色为降雨粒子染色",
"particlerain.waterTint.description": "为降雨,雨痕,水滴和雨滴飞溅粒子染色。",
"particlerain.tintMix": "水体/天空颜色混合",
"particlerain.tintMix.description": "混合生物群系水体颜色(0)和生物群系天空颜色(100)的比例",
"particlerain.shaderpackTint": "仅在光影开启时使用天空颜色",
"particlerain.waterTint.description": "为降雨、雨痕、水滴和雨滴飞溅粒子染色。",
"particlerain.tintMix": "水体/天空染色比例",
"particlerain.tintMix.description": "混合生物群系水体颜色(0)和生物群系天空颜色(100)的比例",
"particlerain.shaderpackTint": "开启光影时禁用天空颜色",
"particlerain.syncRegistries": "同步注册表",
"particlerain.syncRegistries.description": "当本模组禁止其他玩家连接到你的局域网游戏时请禁用此选项。",
"particlerain.crossBiomeBorder": "跨越生物群系边界",
"particlerain.crossBiomeBorder.description": "允许粒子飘向不同温度的生物群系。",
"particlerain.useHeightmapTemp": "使用高度图的温度属性",
"particlerain.useHeightmapTemp.description": "用在天气会因高度而变化的生物群系中,例如在风袭丘陵生物群系,可防止本该下雨的地方下雪。",
"particlerain.useHeightmapTemp.description": "用于天气会因高度而变化的生物群系中,例如风袭丘陵生物群系,可防止本该下雨的地方下雪。",
"particlerain.doSpawnHeightLimit": "限制生成高度",
"particlerain.doSpawnHeightLimit.description": "防止粒子生成在云层高度以上。",
"particlerain.spawnHeightLimit": "生成高度限制",
"particlerain.spawnHeightLimit": "生成高度上限",
"particlerain.spawnHeightLimit.description": "粒子可在云层上方生成的高度。设置为零时,本模组将使用当前世界的云层高度。",

"particlerain.category.edit": "编辑粒子选项",
"particlerain.particles": "编辑粒子选项",
"particlerain.presetParticleId": "预设粒子",
"particlerain.usePresetParticle": "使用预设粒子",
"particlerain.id": "标识符(ID)",
"particlerain.id": "ID",
"particlerain.id.description": "用于定义粒子的命名空间ID、指令以及翻译的字符串。",

"particlerain.enabled": "已启用",
Expand All @@ -96,11 +91,11 @@

"particlerain.biomeList": "生物群系列表",
"particlerain.blockList": "方块列表",
"particlerain.Whitelist.wikiLink": "在线上查看标签ID",
"particlerain.Whitelist.isWhitelist": "过滤模式",
"particlerain.BiomeList.entries": "生物群系",
"particlerain.wikiLink": "查看在线标签列表",
"particlerain.isWhitelist": "过滤模式",
"particlerain.entries": "列表内容",
"particlerain.BlockList.entries": "方块",
"particlerain.suggest": "输入一个世界以查看建议",
"particlerain.suggest": "进入任意世界以查看建议",

"particlerain.motion": "动量",
"particlerain.gravity": "重力",
Expand All @@ -109,27 +104,63 @@
"particlerain.lifetime": "最大存在时间",
"particlerain.bounciness": "弹性",
"particlerain.rotationAmount": "旋转速度",
"particlerain.rotationAmount.description": "粒子每游戏刻旋转的幅度。",
"particlerain.rotationAmount.description": "粒子每游戏刻的旋转幅度。",

"particlerain.appearance": "外观",
"particlerain.opacity": "不透明度",
"particlerain.opacity.description": "粒子从完全透明(0)到完全不透明(100)的百分比。",
"particlerain.size": "大小",
"particlerain.constantScreenSize": "固定屏幕尺寸",
"particlerain.constantScreenSize.description": "按距离缩放粒子,使其在屏幕上的大小保持不变。",
"particlerain.renderType": "渲染类型",
"particlerain.renderType.description": "定义了透明度的渲染方式 \n在 Minecraft 1.21.5 版本中,BLENDED 类型可能在某些模组下显示不正确,并且与光影不兼容。",
"particlerain.renderType": "渲染模式",
"particlerain.renderType.description": "定义了透明度的渲染方式 \n混合模式允许半透明粒子相互重叠,但自 Minecraft 1.21.5 版本后,混合模式可能与光影不兼容。",
"particlerain.spriteLocations": "精灵图纹理",
"particlerain.tintType": "着色类型",
"particlerain.tintType": "着色模式",
"particlerain.customTint": "自定义颜色",
"particlerain.rotationType": "旋转类型",
"particlerain.renderStyle": "渲染风格",
"particlerain.rotationType": "旋转模式",
"particlerain.renderStyle": "渲染样式",

"particlerain.useResourcepackResolution": "使用资源包分辨率",
"particlerain.useResourcepackResolution.description": "使用营火烟雾粒子的分辨率。",
"particlerain.resolution": "分辨率",
"particlerain.ShrubOptions": "灌木粒子选项",
"particlerain.ShrubOptions": "风滚草粒子选项",
"particlerain.StreakOptions": "雨痕粒子选项",
"particlerain.RippleOptions": "涟漪粒子选项",
"particlerain.MistOptions": "雾气粒子选项"
"particlerain.MistOptions": "雾气粒子选项",

"particlerain.Weather.DURING_WEATHER": "正常天气",
"particlerain.Weather.ONLY_DURING_NORMAL_WEATHER": "仅限正常天气",
"particlerain.Weather.ONLY_DURING_STORMY_WEATHER": "仅限恶劣天气",
"particlerain.Weather.AFTER_WEATHER": "天气更替后",
"particlerain.Weather.CLEAR": "晴天",
"particlerain.Weather.ALWAYS": "总是生成",

"particlerain.SpawnPos.SKY": "空中",
"particlerain.SpawnPos.UNDERGROUND": "地下",
"particlerain.SpawnPos.BLOCK_SIDES": "方块侧面",
"particlerain.SpawnPos.BLOCK_BOTTOM": "方块底部",
"particlerain.SpawnPos.BLOCK_TOP": "方块顶部",
"particlerain.SpawnPos.WORLD_SURFACE": "世界地表",

"particlerain.RenderType.OPAQUE": "不透明",
"particlerain.RenderType.TRANSLUCENT": "半透明",
"particlerain.RenderType.BLENDED": "混合",

"particlerain.TintType.WATER": "水",
"particlerain.TintType.FOG": "雾",
"particlerain.TintType.MAP": "贴图",
"particlerain.TintType.CUSTOM": "自定义",
"particlerain.TintType.NONE": "无",

"particlerain.RotationType.COPY_CAMERA": "跟随视角",
"particlerain.RotationType.RELATIVE_VELOCITY": "相对速率",
"particlerain.RotationType.WORLD_VELOCITY": "世界速率",
"particlerain.RotationType.LOOKAT_PLAYER": "朝向玩家",

"particlerain.RenderStyle.BLENDED": "混合",
"particlerain.RenderStyle.DITHERED": "抖动",

"particlerain.Precipitation.RAIN": "可降雨",
"particlerain.Precipitation.SNOW": "可降雪",
"particlerain.Precipitation.NONE": "无降水"
}
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