Skip to content

[WizardryManaBar] Vanilla / Custom ManaBar | MagicStardew(Beta) - #52

Open
SoulSilverJD wants to merge 4 commits into
Pet-Slime:masterfrom
SoulSilverJD:ManaBar
Open

[WizardryManaBar] Vanilla / Custom ManaBar | MagicStardew(Beta)#52
SoulSilverJD wants to merge 4 commits into
Pet-Slime:masterfrom
SoulSilverJD:ManaBar

Conversation

@SoulSilverJD

Copy link
Copy Markdown
Contributor

Hello, was rocking two magic mods today and wanted the Bars to be more uniform. Since the mod already takes into account MagicStardew I just expanded it a bit to be more dynamic with the mod. I also made a custom Bar for it but was sad to see it wasn't applied.

-Added a way to switch between the more UI recolor friendly compact of using HealthBar and an Overlay (Same as before), or more a custom ManaBar using 'manabg.png'. The logic is the same between the two the only diff is visual.

-As for MagicStardew(Beta), made a custom build of LOC a while back where it detected the Book from the mod since that controls if Bar is visible or not, depending if in inventory or ringslot. Just ported that over here, works if WearMoreRings is installed just like the mod.

-If mod maker made own custom mana art just overwrite the texture with own load like the '[CP] ManaBarAPI', works with the icon (Icon in Items), overlay (Compact), and full bar (Custom).

Added a way to switch between a more UI recolor friendly compact by using HealthBar and an Overlay (Same as before), or more of a custom ManaBar using 'manabg.png'. All the logic is the same between the two the only diff is visual.
@SoulSilverJD

Copy link
Copy Markdown
Contributor Author
2026-06-2716-32-15-ezgif com-optimize

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant