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9 changes: 7 additions & 2 deletions Assets/Editor/AssetPackSerializer.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
Expand Down Expand Up @@ -63,8 +63,13 @@ public static bool CreateAssetBundle(this AssetPack assetPack)
}
};

#if UNITY_STANDALONE_OSX
BuildPipeline.BuildAssetBundles(ProjectManager.Project.Value.ModDirectory, descriptor, BuildAssetBundleOptions.ForceRebuildAssetBundle | BuildAssetBundleOptions.DeterministicAssetBundle | BuildAssetBundleOptions.UncompressedAssetBundle | BuildAssetBundleOptions.StrictMode, BuildTarget.StandaloneOSX);
#elif UNITY_STANDALONE_WIN
BuildPipeline.BuildAssetBundles(ProjectManager.Project.Value.ModDirectory, descriptor, BuildAssetBundleOptions.ForceRebuildAssetBundle | BuildAssetBundleOptions.DeterministicAssetBundle | BuildAssetBundleOptions.UncompressedAssetBundle | BuildAssetBundleOptions.StrictMode, BuildTarget.StandaloneWindows);

#else
BuildPipeline.BuildAssetBundles(ProjectManager.Project.Value.ModDirectory, descriptor, BuildAssetBundleOptions.ForceRebuildAssetBundle | BuildAssetBundleOptions.DeterministicAssetBundle | BuildAssetBundleOptions.UncompressedAssetBundle | BuildAssetBundleOptions.StrictMode, BuildTarget.StandaloneLinux64);
#endif
return true;
}

Expand Down