A practical checklist for product teams preparing an LVGL interface project for quotation, implementation, or external handoff.
The checklist is intentionally hardware- and vendor-neutral. Use it to reduce assumptions before design and development begin.
- Product type and intended users
- Number of screens and reusable components
- Required user flows, states, warnings, and error conditions
- UI source format and design maturity
- Target prototype, pilot, or production milestone
- MCU or MPU model and available memory
- Display size, resolution, controller, interface, and color depth
- Input devices: touch, buttons, encoder, keypad, or other controls
- Board revision and hardware availability
- Debug interface and target access
- LVGL version
- RTOS or operating system
- Compiler, SDK, IDE, and build system
- Existing board support package and display/input drivers
- Repository structure and integration constraints
- Fonts, icons, images, animations, and licensing status
- Localization and supported character sets
- Animation timing and performance expectations
- Brightness, orientation, sleep, and wake behavior
- Accessibility or regulatory requirements
- Simulator, development board, or production hardware acceptance target
- Required evidence: screenshots, videos, logs, or test records
- Source-code, design-file, protocol, and integration-note expectations
- Ownership of third-party dependencies
- Acceptance criteria and approvers
Copy templates/lvgl-project-brief.md into your project and complete the fields that are known. Unknown items should be marked explicitly instead of guessed.
PanelSprint provides independent LVGL UI design and development for embedded products, including STM32, ESP32, FreeRTOS, and other target environments.
LVGL project resources · Contact PanelSprint
Released under the MIT License.