Outscal Projects
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Fruit-Ninja-Clone
Fruit-Ninja-Clone PublicExperience the thrill of Fruit Ninja on your PC! Slice fruits, dodge bombs, and rack up high scores in this fast-paced arcade classic, now optimized for desktop gaming. Perfect for quick fun or com…
C# 1
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Bullet-Echo
Bullet-Echo PublicBullet Echo Inspired Game is a 2D tactical shooter where players must navigate a grid-based environment, avoid enemy detection, and strategically eliminate foes. With stealth-focused gameplay, prec…
ShaderLab 1
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Pokemon
Pokemon PublicExperience the nostalgia of classic Pokémon games in this text-based adventure! Guided by Professor Oak, you'll explore familiar mechanics in a simplified, engaging format. Developed with support f…
C++
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2D-Platformer-Game
2D-Platformer-Game PublicForked from outscal/2D-Platformer-Game
The Explorer - Ellen Adventures is a thrilling 2D platformer action game where players control Ellen, an intrepid explorer, navigating perilous environments, battling enemies, and uncovering hidden…
C#
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Snake-2D
Snake-2D PublicRelive the nostalgia of the classic Snake game with Snake 2D! Play solo to chase the highest score or challenge a friend in thrilling multiplayer mode on the same computer. Featuring multiple uniqu…
C#
Repositories
- Hunter-Assassin Public Forked from outscal/AGD_StateMachine
Hunter Assassin is a stealth-action game developed in Unity, where players strategically eliminate patrolling enemies while avoiding detection. The project demonstrates AI behavior using state machines, vision detection with nav mesh, and modular level design.
- Command-Pattern Public Forked from outscal/AGD_CommandPattern
This Unity mini-project explores the Command Design Pattern by implementing a simple yet effective undo-redo system. It encapsulates player actions as command objects, making it easier to manage, extend, and debug user interactions — a foundational approach for flexible game systems and editor tools.
- Cosmic_Curation Public Forked from outscal/AGD_ObjectPooling_CosmicCuration
Cosmic Curation is a fast-paced 2D space game built in Unity that showcases efficient object pooling to optimize performance. Designed as a modular mini-project, it highlights reusable systems, clean architecture, and memory-efficient gameplay using object pooling for spawning collectibles, projectiles, and enemies.
- Angry-Monkey-Defence Public Forked from outscal/AGD_ServiceLocator
Angry Monkey Game is a 2D tower defense-style game built in Unity (C#), inspired by the Bloons Tower Defense series. Players strategically place monkeys to pop waves of incoming enemies, combining fun gameplay with clean software architecture patterns.
- Angry-Monkey-Defence--Discarded- Public Forked from outscal/AGD_ServiceLocator
Angry Monkey Game is a 2D tower defense-style game built in Unity (C#), inspired by the Bloons Tower Defense series. Players strategically place monkeys to pop waves of incoming enemies, combining fun gameplay with clean software architecture patterns.
- Sorting-Stick Public Forked from outscal/Sorting-Stick
Sorting Stick is a visual representation of popular sorting algorithms built using SFML (Simple and Fast Multimedia Library) in C++. This educational game helps users understand how different sorting algorithms operate by animating their processes.
- Searching-Stick Public Forked from outscal/Searching-Stick
Searching-Stick is a small SFML-based C++ program that visually demonstrates two classic searching algorithms: Linear Search and Binary Search. The array elements are represented as vertical "sticks", making it easier to understand how each algorithm operates step-by-step.
- Tanks-Mayhem Public
Tanks Mayhem is a 3D action-packed Unity game where players control tanks and battle in an arena. The project emphasizes clean software architecture, particularly the MVC (Model-View-Controller) design pattern, to separate game logic, visuals, and user input for better scalability and maintenance.
- Linked-List-Snake Public Forked from outscal/Linked-List-Snake
A sfml-based version of the classic Snake game implemented in C++. This project uniquely integrates Linked List and Doubly Linked List data structures to represent the snake and simulate operations based on the food it consumes.
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